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模块:Gifting

来自星砂岛百科
Sizau-bot留言 | 贡献2026年4月2日 (四) 17:07的版本 (同步 Gifting 过滤废弃物品并更新送礼展示)
(差异) ←上一版本 | 最后版本 (差异) | 下一版本→ (差异)

概述

Gifting 提供赠礼偏好查询、角色页标签页渲染与物品反查渲染,供 {{GiftsByNPC}}{{GiftsByItem}} 等模板调用。

用法

{{#invoke:Gifting|renderNpcTabs|晨星}}
{{#invoke:Gifting|renderGiftsByItem|蜂蜜}}
{{#invoke:Gifting|preferenceList|晨星|loved}}

示例

{{#invoke:Gifting|preferenceListByItem|蜂蜜|liked}}

函数

  • getField:读取角色赠礼记录中的基础字段。
  • preferenceList:按偏好层级返回角色喜欢或讨厌的物品列表。
  • renderNpcTabs:渲染角色页的赠礼标签页。
  • preferenceListByItem:按物品反查对应的角色列表。
  • renderGiftsByItem:渲染物品页赠礼表格。

数据来源


local common = require('Module:Common')
local css = require('Module:CSS')
local item_module = require('Module:Item')
local npc_module = require('Module:NPC')

local p = {}

local character_cache
local character_records
local character_ids
local character_mapping
local global_rules
local tag_items

local item_cache
local item_by_index
local item_mapping
local item_redirects

local id_registry
local registry_character_ids
local registry_item_ids
local registry_character_index_by_id
local registry_item_index_by_id
local summary_cache

local LUACACHE_NAMESPACE = 'gifting:npc_tabs'
local LUACACHE_VERSION = '2026-04-02-version-2'

local level_to_bucket = {
    resonance = 'resonance',
    special = 'special',
    loved = 'loved',
    liked = 'liked',
    neutral = 'neutral',
    disliked = 'disliked',
    hated = 'hated',
    r = 'resonance',
    s = 'special',
    v = 'loved',
    k = 'liked',
    n = 'neutral',
    d = 'disliked',
    h = 'hated',
}

local bucket_to_short = {
    resonance = 'r',
    special = 's',
    loved = 'v',
    liked = 'k',
    neutral = 'n',
    disliked = 'd',
    hated = 'h',
}

local function normalize_key(value)
    return common.normalizeKey(value)
end

local function is_hidden_item_name(name)
    local text = common.trim(name)
    return text ~= '' and mw.ustring.sub(text, 1, 1) == '∫'
end

local function resolve_level_bucket(level)
    if level == nil then
        return nil
    end

    if type(level) == 'string' then
        local normalized = normalize_key(level)
        return level_to_bucket[normalized]
    end

    local numeric = tonumber(level)
    if numeric == 4 then
        return 'resonance'
    end
    if numeric == 3 then
        return 'special'
    end
    if numeric == 2 then
        return 'loved'
    end
    if numeric == 1 then
        return 'liked'
    end
    if numeric == 0 then
        return 'neutral'
    end
    if numeric == -1 then
        return 'disliked'
    end
    if numeric == -2 then
        return 'hated'
    end
    return nil
end

local function empty_summary()
    return {
        resonance = { personal = {}, global = {} },
        special = { personal = {}, global = {} },
        loved = { personal = {}, global = {} },
        liked = { personal = {}, global = {} },
        neutral = { personal = {}, global = {} },
        disliked = { personal = {}, global = {} },
        hated = { personal = {}, global = {} },
    }
end

local function load_id_registry()
    if id_registry then
        return
    end
    id_registry = common.loadJsonData('数据:Gifting/gift_id_registry.json') or {}
    registry_character_ids = id_registry.characters or {}
    registry_item_ids = id_registry.items or {}
    registry_character_index_by_id = {}
    for idx, value in ipairs(registry_character_ids) do
        local key = normalize_key(value)
        if key ~= '' then
            registry_character_index_by_id[key] = idx - 1
        end
    end
    registry_item_index_by_id = {}
    for idx, value in ipairs(registry_item_ids) do
        local key = normalize_key(value)
        if key ~= '' then
            registry_item_index_by_id[key] = idx - 1
        end
    end
end

local function item_id_from_index(index)
    load_id_registry()
    local n = tonumber(index)
    if not n then
        return ''
    end
    return common.trim(registry_item_ids[n + 1] or '')
end

local function character_id_from_index(index)
    load_id_registry()
    local n = tonumber(index)
    if not n then
        return ''
    end
    return common.trim(registry_character_ids[n + 1] or '')
end

local function load_character_data()
    if character_cache then
        return
    end

    character_cache = common.loadJsonData('数据:Gifting/gift_preferences.json') or {}
    character_records = character_cache.characters or {}
    global_rules = character_cache.global or {}
    tag_items = character_cache.tag_items or {}
    load_id_registry()

    character_ids = {}
    for idx, record in ipairs(character_records) do
        local cid = character_id_from_index(idx - 1)
        if cid ~= '' then
            character_ids[normalize_key(cid)] = idx
        end
    end

    character_mapping = common.loadJsonData('数据:Gifting/gifting_mapping.json') or {
        name_to_id = {},
        id_to_name = {},
        aliases = {},
        overrides = {
            name_to_id = {},
            aliases = {},
        },
    }
end

local function load_item_data()
    if item_cache then
        return
    end

    item_cache = common.loadJsonData('数据:Gifting/gift_preferences_by_item.json') or {}
    item_by_index = item_cache.items or {}
    item_redirects = item_cache.item_redirects or {}
    item_mapping = common.loadJsonData('数据:Item/item_mapping.json') or {
        name_to_id = {},
        id_to_name = {},
        aliases = {},
        overrides = {
            name_to_id = {},
            aliases = {},
        },
    }
end

local function find_character_record(key)
    load_character_data()

    local resolved = common.trim(key)
    if resolved == '' then
        resolved = common.getCurrentTitleText()
    end

    local normalized = normalize_key(resolved)
    local idx = character_ids[normalized]

    if not idx then
        local override_id = character_mapping.overrides and character_mapping.overrides.name_to_id and character_mapping.overrides.name_to_id[normalized]
        if override_id then
            idx = character_ids[normalize_key(override_id)]
        end
    end

    if not idx then
        local override_alias = character_mapping.overrides and character_mapping.overrides.aliases and character_mapping.overrides.aliases[normalized]
        if override_alias then
            idx = character_ids[normalize_key(override_alias)]
        end
    end

    if not idx then
        local mapped_id = character_mapping.name_to_id and character_mapping.name_to_id[normalized]
        if mapped_id then
            idx = character_ids[normalize_key(mapped_id)]
        end
    end

    if not idx then
        local alias_id = character_mapping.aliases and character_mapping.aliases[normalized]
        if alias_id then
            idx = character_ids[normalize_key(alias_id)]
        end
    end

    if not idx then
        return nil
    end
    return character_records[idx], idx - 1
end

local function resolve_item_index(index)
    local key = tostring(index)
    local num_key = tonumber(index)
    
    if item_by_index[key] then
        return key
    end
    
    if num_key and item_by_index[num_key] then
        return num_key
    end
    
    local redirected = item_redirects and item_redirects[key]
    if not redirected and num_key then
        redirected = item_redirects[num_key]
    end
    
    if redirected then
        local redirected_key = tostring(redirected)
        local redirected_num = tonumber(redirected)
        
        if item_by_index[redirected_key] then
            return redirected_key
        end
        
        if redirected_num and item_by_index[redirected_num] then
            return redirected_num
        end
    end
    
    return nil
end

local function find_item_record(key)
    load_item_data()
    load_id_registry()

    local resolved = common.trim(key)
    if resolved == '' then
        resolved = common.getCurrentTitleText()
    end

    local normalized = normalize_key(resolved)
    local item_id = ''
    local item_index = registry_item_index_by_id[normalized]
    if item_index ~= nil then
        item_id = registry_item_ids[item_index + 1] or ''
    end

    if item_id == '' then
        local override_id = item_mapping.overrides and item_mapping.overrides.name_to_id and item_mapping.overrides.name_to_id[normalized]
        if override_id and override_id ~= '' then
            item_id = override_id
        end
    end

    if item_id == '' then
        local override_alias = item_mapping.overrides and item_mapping.overrides.aliases and item_mapping.overrides.aliases[normalized]
        if override_alias and override_alias ~= '' then
            item_id = override_alias
        end
    end

    if item_id == '' then
        local mapped_id = item_mapping.name_to_id and item_mapping.name_to_id[normalized]
        if mapped_id and mapped_id ~= '' then
            item_id = mapped_id
        end
    end

    if item_id == '' then
        local alias_id = item_mapping.aliases and item_mapping.aliases[normalized]
        if alias_id and alias_id ~= '' then
            item_id = alias_id
        end
    end

    if item_id == '' then
        return nil
    end

    if item_index == nil then
        item_index = registry_item_index_by_id[normalize_key(item_id)]
    end
    if item_index == nil then
        return nil
    end

    local resolved_index = resolve_item_index(item_index)
    if not resolved_index then
        return nil
    end

    return item_by_index[resolved_index]
end

local function append_unique_indexes(values, seen, target)
    if type(values) ~= 'table' then
        return
    end
    for _, value in ipairs(values) do
        local index = tonumber(value)
        if index ~= nil and not seen[index] then
            seen[index] = true
            target[#target + 1] = index
        end
    end
end

local function expand_rule_items(rule)
    local result = {}
    local seen = {}
    for _, tag in ipairs(rule.t or {}) do
        append_unique_indexes(tag_items[tag], seen, result)
    end
    append_unique_indexes(rule.s, seen, result)
    return result
end

local function build_character_summary(record, record_index)
    if record_index ~= nil then
        summary_cache = summary_cache or {}
        if summary_cache[record_index] then
            return summary_cache[record_index]
        end
    end
    local summary = empty_summary()
    local global_seen = {
        resonance = {}, special = {}, loved = {}, liked = {}, neutral = {}, disliked = {}, hated = {},
    }
    local personal_seen = {
        resonance = {}, special = {}, loved = {}, liked = {}, neutral = {}, disliked = {}, hated = {},
    }
    local all_personal_items = {}

    for _, rule in ipairs(record.p or {}) do
        for _, item_idx in ipairs(expand_rule_items(rule)) do
            all_personal_items[item_idx] = true
        end
    end

    for _, rule in ipairs(global_rules) do
        local bucket = resolve_level_bucket(rule.l)
        if bucket and summary[bucket] then
            for _, item_idx in ipairs(expand_rule_items(rule)) do
                if not all_personal_items[item_idx] and not global_seen[bucket][item_idx] then
                    global_seen[bucket][item_idx] = true
                    summary[bucket].global[#summary[bucket].global + 1] = item_idx
                end
            end
        end
    end

    for _, rule in ipairs(record.p or {}) do
        local bucket = resolve_level_bucket(rule.l)
        if bucket and summary[bucket] then
            for _, item_idx in ipairs(expand_rule_items(rule)) do
                if not personal_seen[bucket][item_idx] then
                    personal_seen[bucket][item_idx] = true
                    summary[bucket].personal[#summary[bucket].personal + 1] = item_idx
                end
            end
        end
    end

    if record_index ~= nil then
        summary_cache[record_index] = summary
    end
    return summary
end

local function get_summary_bucket(record, bucket, record_index)
    if type(record) ~= 'table' then
        return nil
    end
    local resolved_bucket = level_to_bucket[bucket] or normalize_key(bucket)
    local summary = build_character_summary(record, record_index)
    return summary[resolved_bucket]
end

local function item_label_from_index(item_index)
    load_item_data()
    local item_id = item_id_from_index(item_index)
    if item_id == '' then
        return ''
    end
    local label = common.trim(item_mapping.id_to_name and item_mapping.id_to_name[normalize_key(item_id)] or '')
    if is_hidden_item_name(label) then
        return ''
    end
    return label
end

local function item_display_meta(item_index)
    local item_id = item_id_from_index(item_index)
    if item_id == '' then
        return nil
    end

    local name = item_label_from_index(item_index)
    if name == '' then
        return nil
    end

    local file_name = item_id
    if file_name == '' then
        file_name = name
    end

    return {
        id = item_id,
        name = name,
        image = file_name .. '.png',
    }
end

local function item_id_display_fallback(item_index)
    if item_label_from_index(item_index) == '' then
        return ''
    end
    return item_id_from_index(item_index)
end

local character_index_cache

local function load_character_index()
    if character_index_cache then
        return
    end
    character_index_cache = common.loadJsonData('数据:Character/character_index.json') or {}
end

local function is_creature(name)
    load_character_index()
    local normalized = normalize_key(name)
    local record = character_index_cache[normalized]
    if record and record.entity_kind == 'creature' then
        return true
    end
    return false
end

local function item_template_from_meta(frame, meta)
    if type(meta) ~= 'table' then
        return ''
    end

    local item_key = common.trim(meta.id or meta.name or '')
    if item_key == '' then
        return ''
    end

    local file_name = common.trim(meta.image or '')
    if file_name ~= '' and not common.filePageExists(file_name) then
        return ''
    end

    local output = item_module.renderItemWithArgs(frame, {
        item_key,
        class = 'block',
    })
    return common.trim(output) ~= '' and output or ''
end

local function character_label_from_index(character_index)
    load_character_data()
    local character_id = character_id_from_index(character_index)
    if character_id == '' then
        return ''
    end
    return common.trim(character_mapping.id_to_name and character_mapping.id_to_name[normalize_key(character_id)] or '')
end

local function join_indexes(values, label_resolver, fallback_resolver)
    if type(values) ~= 'table' or #values == 0 then
        return ''
    end

    local parts = {}
    for _, value in ipairs(values) do
        local idx = tonumber(value)
        if idx ~= nil then
            local label = label_resolver and label_resolver(idx) or ''
            if label ~= '' then
                parts[#parts + 1] = ('[[%s]]'):format(label)
            else
                local fallback = fallback_resolver and fallback_resolver(idx) or ''
                if fallback ~= '' then
                    parts[#parts + 1] = fallback
                end
            end
        end
    end
    return table.concat(parts, '、')
end

local function render_bucket(bucket_data, personal_label, global_label, label_resolver, fallback_resolver)
    if type(bucket_data) ~= 'table' then
        return ''
    end
    local parts = {}
    local personal = join_indexes(bucket_data.personal, label_resolver, fallback_resolver)
    local global = join_indexes(bucket_data.global, label_resolver, fallback_resolver)
    if personal ~= '' then
        parts[#parts + 1] = personal_label .. ':' .. personal
    end
    if global ~= '' then
        parts[#parts + 1] = global_label .. ':' .. global
    end
    return table.concat(parts, '<br />')
end

local function render_item_grid(frame, values)
    local items = {}
    local seen = {}
    if type(values) == 'table' then
        for _, value in ipairs(values) do
            local idx = tonumber(value)
            if idx ~= nil then
                local meta = item_display_meta(idx)
                if meta then
                    local dedupe_key = normalize_key(meta.id or meta.name) .. '|' .. (meta.image or 'default')
                    if not seen[dedupe_key] then
                        seen[dedupe_key] = true
                        local item_markup = item_template_from_meta(frame, meta)
                        if item_markup and item_markup ~= '' then
                            items[#items + 1] = item_markup
                        end
                    end
                end
            end
        end
    end

    if #items == 0 then
        return '<div class="gifting-empty">暂无可显示物品</div>'
    end

    local root = mw.html.create('div'):addClass('gifting-item-grid')
    for _, item_markup in ipairs(items) do
        root:tag('div')
            :addClass('gifting-item-entry')
            :wikitext(item_markup)
    end

    return tostring(root)
end

local function render_preference_panel(frame, title, values)
    local panel = mw.html.create('div'):addClass('gifting-preference-panel')
    panel:tag('div'):addClass('gifting-preference-panel-title'):wikitext(title)
    panel:tag('div'):addClass('gifting-preference-panel-body'):wikitext(render_item_grid(frame, values))
    return tostring(panel)
end

local function render_npc_level(frame, record, record_index, bucket)
    local bucket_data = get_summary_bucket(record, bucket, record_index)
    if type(bucket_data) ~= 'table' then
        return '<div class="gifting-level-grid"><div class="gifting-empty">暂无数据</div></div>'
    end

    local root = mw.html.create('div')
        :addClass('gifting-level-grid')
        :addClass('gifting-level-grid--' .. bucket)
    root:wikitext(render_preference_panel(frame, '个人喜好', bucket_data.personal or {}))
    root:wikitext(render_preference_panel(frame, '通用喜好', bucket_data.global or {}))
    return tostring(root)
end

local function build_tabber_content(frame, record, record_index)
    local tabs = {
        { key = 'loved', label = '最爱' },
        { key = 'liked', label = '喜欢' },
        { key = 'neutral', label = '一般' },
        { key = 'disliked', label = '不喜欢' },
        { key = 'hated', label = '讨厌' },
        { key = 'resonance', label = '共鸣' },
        { key = 'special', label = '特殊' },
    }

    local parts = {}
    for index, tab in ipairs(tabs) do
        parts[#parts + 1] = tab.label .. '=' .. render_npc_level(frame, record, record_index, tab.key)
        if index < #tabs then
            parts[#parts + 1] = '|-|'
        end
    end
    return table.concat(parts, '\n')
end

function p.getField(frame)
    local key = common.getArg(frame, 1, '')
    local field = common.getArg(frame, 2, '')
    if field == '' then
        return ''
    end
    local record, character_index = find_character_record(key)
    if not record then
        return ''
    end

    if field == 'id' then
        return character_id_from_index(character_index)
    end
    if field == 'name' then
        return common.toText(record.n)
    end
    if field == 'name_en' then
        return common.toText(record.en)
    end
    if field == 'character_type' then
        return common.toText(record.t)
    end
    if field == 'personal_rules' then
        return common.toText(record.p)
    end
    return common.toText(record[field])
end

function p.preferenceList(frame)
    local key = common.getArg(frame, 1, '')
    local field = common.getArg(frame, 2, '')
    if field == '' then
        return ''
    end
    local record = find_character_record(key)
    if not record then
        return ''
    end
    return render_bucket(get_summary_bucket(record, field), '个人喜好', '通用喜好', item_label_from_index, item_id_display_fallback)
end

function p.renderNpcTabs(frame)
    local key = common.getArg(frame, 1, '')
    local resolved = common.trim(key)
    if resolved == '' then
        resolved = common.getCurrentTitleText()
    end

    local cache_key = common.buildLuaCacheKey(LUACACHE_NAMESPACE, LUACACHE_VERSION, normalize_key(resolved))
    local content = common.luaCacheGet(cache_key)
    if content == nil then
        local record, record_index = find_character_record(resolved)
        if not record then
            common.luaCacheSet(cache_key, '')
            content = ''
        else
            content = build_tabber_content(frame, record, record_index)
            common.luaCacheSet(cache_key, content)
        end
    end

    local css_out = (css.quickCall('GiftsByNPC') or '') .. (css.quickCall('Item') or '')
    if content == '' then
        return css_out .. '<div class="gifting-empty">未找到送礼数据</div>'
    end
    return css_out .. frame:extensionTag('tabber', content, { class = 'tabber-no-active-indicator gifting-tabber' })
end

local function render_character_list(frame, values)
    if type(values) ~= 'table' then
        return ''
    end
    
    local parts = {}
    for _, value in ipairs(values) do
        local idx = tonumber(value)
        if idx ~= nil then
            local name = character_label_from_index(idx)
            if name ~= '' then
                if is_creature(name) then
                    parts[#parts + 1] = '[[' .. name .. ']]'
                else
                    local output = npc_module.renderNPCByKey(name)
                    if common.trim(output) ~= '' then
                        parts[#parts + 1] = output
                    end
                end
            end
        end
    end
    return table.concat(parts, '、')
end

function p.preferenceListByItem(frame)
    local key = common.getArg(frame, 1, '')
    local field = common.getArg(frame, 2, '')
    if field == '' then
        return ''
    end

    local record = find_item_record(key)
    if not record then
        return ''
    end

    local bucket = level_to_bucket[field] or normalize_key(field)
    local short = bucket_to_short[bucket]
    local compact_bucket = record.s and short and record.s[short] or nil
    if type(compact_bucket) ~= 'table' then
        return ''
    end

    local parts = {}
    local personal = render_character_list(frame, compact_bucket.p or {})
    local global = render_character_list(frame, compact_bucket.g or {})
    
    if personal ~= '' then
        parts[#parts + 1] = '个人喜好角色:' .. personal
    end
    if global ~= '' then
        parts[#parts + 1] = '通用喜好角色:' .. global
    end
    
    return table.concat(parts, '<br />')
end

local BLOCKED_CHARACTERS = { '程洲', '弦一', '貂', '熊猫', '鹦鹉' }
local PET_ANIMALS = { '水豚', '猫', '狗', '狐狸', '小熊猫', '松鼠' }

local function is_blocked_character(name)
    for _, blocked in ipairs(BLOCKED_CHARACTERS) do
        if name == blocked then
            return true
        end
    end
    return false
end

local function is_pet_animal(name)
    for _, pet in ipairs(PET_ANIMALS) do
        if name == pet then
            return true
        end
    end
    return false
end

local function render_character_list_filtered(frame, values)
    if type(values) ~= 'table' then
        return ''
    end
    
    local npc_parts = {}
    local pet_parts = {}
    local seen = {}
    
    for _, value in ipairs(values) do
        local idx = tonumber(value)
        if idx ~= nil then
            local name = character_label_from_index(idx)
            if name ~= '' and not is_blocked_character(name) and not seen[name] then
                seen[name] = true
                if is_pet_animal(name) then
                    pet_parts[#pet_parts + 1] = '<span class="npctemplate">' .. name .. '</span>'
                else
                    local output = npc_module.renderNPCByKey(name)
                    if common.trim(output) ~= '' then
                        npc_parts[#npc_parts + 1] = output
                    end
                end
            end
        end
    end
    
    local all_parts = {}
    for _, part in ipairs(npc_parts) do
        all_parts[#all_parts + 1] = part
    end
    for _, part in ipairs(pet_parts) do
        all_parts[#all_parts + 1] = part
    end
    
    return table.concat(all_parts, ' · ')
end

function p.renderGiftsByItem(frame)
    local key = common.getArg(frame, 1, '')
    if key == '' then
        key = common.getCurrentTitleText()
    end

    local css_out = css.quickCall('NPC') or ''
    
    local record = find_item_record(key)
    if not record or type(record.s) ~= 'table' then
        return css_out .. "'''" .. key .. "'''不可用于送礼。"
    end
    
    local buckets = {
        { key = 'loved', short = 'v', label = '最爱', icon = 'Gifting love.png' },
        { key = 'liked', short = 'k', label = '喜欢', icon = 'Gifting like.png' },
        { key = 'neutral', short = 'n', label = '一般', icon = '' },
        { key = 'disliked', short = 'd', label = '不喜欢', icon = '' },
        { key = 'hated', short = 'h', label = '讨厌', icon = '' },
        { key = 'resonance', short = 'r', label = '共鸣', icon = '' },
        { key = 'special', short = 's', label = '特殊', icon = '' },
    }
    
    local rows = {}
    for _, bucket in ipairs(buckets) do
        local compact_bucket = record.s[bucket.short]
        if type(compact_bucket) == 'table' then
            local personal = render_character_list_filtered(frame, compact_bucket.p or {})
            local global = render_character_list_filtered(frame, compact_bucket.g or {})
            
            local all_chars = {}
            if personal ~= '' then
                all_chars[#all_chars + 1] = personal
            end
            if global ~= '' then
                all_chars[#all_chars + 1] = global
            end
            
            if #all_chars > 0 then
                local label_html = bucket.label
                if bucket.icon ~= '' then
                    label_html = '[[File:' .. bucket.icon .. '|16px|link=]] ' .. bucket.label
                end
                rows[#rows + 1] = { label = label_html, content = table.concat(all_chars, ' • ') }
            end
        end
    end
    
    if #rows == 0 then
        return css_out .. "'''" .. key .. "'''不可用于送礼。"
    end
    
    local html = mw.html.create('table'):addClass('wikitable')
    html:tag('tr')
        :tag('th'):css('white-space', 'nowrap'):wikitext('类型'):done()
        :tag('th'):wikitext('人物'):done()
    
    for _, row in ipairs(rows) do
        html:tag('tr')
            :tag('th'):css('white-space', 'nowrap'):wikitext(row.label):done()
            :tag('td'):wikitext(row.content):done()
    end
    
    return css_out .. tostring(html)
end

return p