模块:Gifting
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概述
Gifting 提供赠礼偏好查询、角色页标签页渲染与物品反查渲染,供 {{GiftsByNPC}}、{{GiftsByItem}} 等模板调用。
用法
{{#invoke:Gifting|renderNpcTabs|晨星}}
{{#invoke:Gifting|renderGiftsByItem|蜂蜜}}
{{#invoke:Gifting|preferenceList|晨星|loved}}
示例
{{#invoke:Gifting|preferenceListByItem|蜂蜜|liked}}
函数
getField:读取角色赠礼记录中的基础字段。preferenceList:按偏好层级返回角色喜欢或讨厌的物品列表。renderNpcTabs:渲染角色页的赠礼标签页。preferenceListByItem:按物品反查对应的角色列表。renderGiftsByItem:渲染物品页赠礼表格。
数据来源
- 数据:Gifting/gift_preferences.json
- 数据:Gifting/gift_preferences_by_item.json
- 数据:Gifting/gifting_mapping.json
- 数据:Gifting/gift_id_registry.json
local common = require('Module:Common')
local css = require('Module:CSS')
local item_module = require('Module:Item')
local npc_module = require('Module:NPC')
local p = {}
local character_cache
local character_records
local character_ids
local character_mapping
local global_rules
local tag_items
local item_cache
local item_by_index
local item_mapping
local item_redirects
local id_registry
local registry_character_ids
local registry_item_ids
local registry_character_index_by_id
local registry_item_index_by_id
local summary_cache
local LUACACHE_NAMESPACE = 'gifting:npc_tabs'
local LUACACHE_VERSION = '2026-04-02-version-2'
local level_to_bucket = {
resonance = 'resonance',
special = 'special',
loved = 'loved',
liked = 'liked',
neutral = 'neutral',
disliked = 'disliked',
hated = 'hated',
r = 'resonance',
s = 'special',
v = 'loved',
k = 'liked',
n = 'neutral',
d = 'disliked',
h = 'hated',
}
local bucket_to_short = {
resonance = 'r',
special = 's',
loved = 'v',
liked = 'k',
neutral = 'n',
disliked = 'd',
hated = 'h',
}
local function normalize_key(value)
return common.normalizeKey(value)
end
local function is_hidden_item_name(name)
local text = common.trim(name)
return text ~= '' and mw.ustring.sub(text, 1, 1) == '∫'
end
local function resolve_level_bucket(level)
if level == nil then
return nil
end
if type(level) == 'string' then
local normalized = normalize_key(level)
return level_to_bucket[normalized]
end
local numeric = tonumber(level)
if numeric == 4 then
return 'resonance'
end
if numeric == 3 then
return 'special'
end
if numeric == 2 then
return 'loved'
end
if numeric == 1 then
return 'liked'
end
if numeric == 0 then
return 'neutral'
end
if numeric == -1 then
return 'disliked'
end
if numeric == -2 then
return 'hated'
end
return nil
end
local function empty_summary()
return {
resonance = { personal = {}, global = {} },
special = { personal = {}, global = {} },
loved = { personal = {}, global = {} },
liked = { personal = {}, global = {} },
neutral = { personal = {}, global = {} },
disliked = { personal = {}, global = {} },
hated = { personal = {}, global = {} },
}
end
local function load_id_registry()
if id_registry then
return
end
id_registry = common.loadJsonData('数据:Gifting/gift_id_registry.json') or {}
registry_character_ids = id_registry.characters or {}
registry_item_ids = id_registry.items or {}
registry_character_index_by_id = {}
for idx, value in ipairs(registry_character_ids) do
local key = normalize_key(value)
if key ~= '' then
registry_character_index_by_id[key] = idx - 1
end
end
registry_item_index_by_id = {}
for idx, value in ipairs(registry_item_ids) do
local key = normalize_key(value)
if key ~= '' then
registry_item_index_by_id[key] = idx - 1
end
end
end
local function item_id_from_index(index)
load_id_registry()
local n = tonumber(index)
if not n then
return ''
end
return common.trim(registry_item_ids[n + 1] or '')
end
local function character_id_from_index(index)
load_id_registry()
local n = tonumber(index)
if not n then
return ''
end
return common.trim(registry_character_ids[n + 1] or '')
end
local function load_character_data()
if character_cache then
return
end
character_cache = common.loadJsonData('数据:Gifting/gift_preferences.json') or {}
character_records = character_cache.characters or {}
global_rules = character_cache.global or {}
tag_items = character_cache.tag_items or {}
load_id_registry()
character_ids = {}
for idx, record in ipairs(character_records) do
local cid = character_id_from_index(idx - 1)
if cid ~= '' then
character_ids[normalize_key(cid)] = idx
end
end
character_mapping = common.loadJsonData('数据:Gifting/gifting_mapping.json') or {
name_to_id = {},
id_to_name = {},
aliases = {},
overrides = {
name_to_id = {},
aliases = {},
},
}
end
local function load_item_data()
if item_cache then
return
end
item_cache = common.loadJsonData('数据:Gifting/gift_preferences_by_item.json') or {}
item_by_index = item_cache.items or {}
item_redirects = item_cache.item_redirects or {}
item_mapping = common.loadJsonData('数据:Item/item_mapping.json') or {
name_to_id = {},
id_to_name = {},
aliases = {},
overrides = {
name_to_id = {},
aliases = {},
},
}
end
local function find_character_record(key)
load_character_data()
local resolved = common.trim(key)
if resolved == '' then
resolved = common.getCurrentTitleText()
end
local normalized = normalize_key(resolved)
local idx = character_ids[normalized]
if not idx then
local override_id = character_mapping.overrides and character_mapping.overrides.name_to_id and character_mapping.overrides.name_to_id[normalized]
if override_id then
idx = character_ids[normalize_key(override_id)]
end
end
if not idx then
local override_alias = character_mapping.overrides and character_mapping.overrides.aliases and character_mapping.overrides.aliases[normalized]
if override_alias then
idx = character_ids[normalize_key(override_alias)]
end
end
if not idx then
local mapped_id = character_mapping.name_to_id and character_mapping.name_to_id[normalized]
if mapped_id then
idx = character_ids[normalize_key(mapped_id)]
end
end
if not idx then
local alias_id = character_mapping.aliases and character_mapping.aliases[normalized]
if alias_id then
idx = character_ids[normalize_key(alias_id)]
end
end
if not idx then
return nil
end
return character_records[idx], idx - 1
end
local function resolve_item_index(index)
local key = tostring(index)
local num_key = tonumber(index)
if item_by_index[key] then
return key
end
if num_key and item_by_index[num_key] then
return num_key
end
local redirected = item_redirects and item_redirects[key]
if not redirected and num_key then
redirected = item_redirects[num_key]
end
if redirected then
local redirected_key = tostring(redirected)
local redirected_num = tonumber(redirected)
if item_by_index[redirected_key] then
return redirected_key
end
if redirected_num and item_by_index[redirected_num] then
return redirected_num
end
end
return nil
end
local function find_item_record(key)
load_item_data()
load_id_registry()
local resolved = common.trim(key)
if resolved == '' then
resolved = common.getCurrentTitleText()
end
local normalized = normalize_key(resolved)
local item_id = ''
local item_index = registry_item_index_by_id[normalized]
if item_index ~= nil then
item_id = registry_item_ids[item_index + 1] or ''
end
if item_id == '' then
local override_id = item_mapping.overrides and item_mapping.overrides.name_to_id and item_mapping.overrides.name_to_id[normalized]
if override_id and override_id ~= '' then
item_id = override_id
end
end
if item_id == '' then
local override_alias = item_mapping.overrides and item_mapping.overrides.aliases and item_mapping.overrides.aliases[normalized]
if override_alias and override_alias ~= '' then
item_id = override_alias
end
end
if item_id == '' then
local mapped_id = item_mapping.name_to_id and item_mapping.name_to_id[normalized]
if mapped_id and mapped_id ~= '' then
item_id = mapped_id
end
end
if item_id == '' then
local alias_id = item_mapping.aliases and item_mapping.aliases[normalized]
if alias_id and alias_id ~= '' then
item_id = alias_id
end
end
if item_id == '' then
return nil
end
if item_index == nil then
item_index = registry_item_index_by_id[normalize_key(item_id)]
end
if item_index == nil then
return nil
end
local resolved_index = resolve_item_index(item_index)
if not resolved_index then
return nil
end
return item_by_index[resolved_index]
end
local function append_unique_indexes(values, seen, target)
if type(values) ~= 'table' then
return
end
for _, value in ipairs(values) do
local index = tonumber(value)
if index ~= nil and not seen[index] then
seen[index] = true
target[#target + 1] = index
end
end
end
local function expand_rule_items(rule)
local result = {}
local seen = {}
for _, tag in ipairs(rule.t or {}) do
append_unique_indexes(tag_items[tag], seen, result)
end
append_unique_indexes(rule.s, seen, result)
return result
end
local function build_character_summary(record, record_index)
if record_index ~= nil then
summary_cache = summary_cache or {}
if summary_cache[record_index] then
return summary_cache[record_index]
end
end
local summary = empty_summary()
local global_seen = {
resonance = {}, special = {}, loved = {}, liked = {}, neutral = {}, disliked = {}, hated = {},
}
local personal_seen = {
resonance = {}, special = {}, loved = {}, liked = {}, neutral = {}, disliked = {}, hated = {},
}
local all_personal_items = {}
for _, rule in ipairs(record.p or {}) do
for _, item_idx in ipairs(expand_rule_items(rule)) do
all_personal_items[item_idx] = true
end
end
for _, rule in ipairs(global_rules) do
local bucket = resolve_level_bucket(rule.l)
if bucket and summary[bucket] then
for _, item_idx in ipairs(expand_rule_items(rule)) do
if not all_personal_items[item_idx] and not global_seen[bucket][item_idx] then
global_seen[bucket][item_idx] = true
summary[bucket].global[#summary[bucket].global + 1] = item_idx
end
end
end
end
for _, rule in ipairs(record.p or {}) do
local bucket = resolve_level_bucket(rule.l)
if bucket and summary[bucket] then
for _, item_idx in ipairs(expand_rule_items(rule)) do
if not personal_seen[bucket][item_idx] then
personal_seen[bucket][item_idx] = true
summary[bucket].personal[#summary[bucket].personal + 1] = item_idx
end
end
end
end
if record_index ~= nil then
summary_cache[record_index] = summary
end
return summary
end
local function get_summary_bucket(record, bucket, record_index)
if type(record) ~= 'table' then
return nil
end
local resolved_bucket = level_to_bucket[bucket] or normalize_key(bucket)
local summary = build_character_summary(record, record_index)
return summary[resolved_bucket]
end
local function item_label_from_index(item_index)
load_item_data()
local item_id = item_id_from_index(item_index)
if item_id == '' then
return ''
end
local label = common.trim(item_mapping.id_to_name and item_mapping.id_to_name[normalize_key(item_id)] or '')
if is_hidden_item_name(label) then
return ''
end
return label
end
local function item_display_meta(item_index)
local item_id = item_id_from_index(item_index)
if item_id == '' then
return nil
end
local name = item_label_from_index(item_index)
if name == '' then
return nil
end
local file_name = item_id
if file_name == '' then
file_name = name
end
return {
id = item_id,
name = name,
image = file_name .. '.png',
}
end
local function item_id_display_fallback(item_index)
if item_label_from_index(item_index) == '' then
return ''
end
return item_id_from_index(item_index)
end
local character_index_cache
local function load_character_index()
if character_index_cache then
return
end
character_index_cache = common.loadJsonData('数据:Character/character_index.json') or {}
end
local function is_creature(name)
load_character_index()
local normalized = normalize_key(name)
local record = character_index_cache[normalized]
if record and record.entity_kind == 'creature' then
return true
end
return false
end
local function item_template_from_meta(frame, meta)
if type(meta) ~= 'table' then
return ''
end
local item_key = common.trim(meta.id or meta.name or '')
if item_key == '' then
return ''
end
local file_name = common.trim(meta.image or '')
if file_name ~= '' and not common.filePageExists(file_name) then
return ''
end
local output = item_module.renderItemWithArgs(frame, {
item_key,
class = 'block',
})
return common.trim(output) ~= '' and output or ''
end
local function character_label_from_index(character_index)
load_character_data()
local character_id = character_id_from_index(character_index)
if character_id == '' then
return ''
end
return common.trim(character_mapping.id_to_name and character_mapping.id_to_name[normalize_key(character_id)] or '')
end
local function join_indexes(values, label_resolver, fallback_resolver)
if type(values) ~= 'table' or #values == 0 then
return ''
end
local parts = {}
for _, value in ipairs(values) do
local idx = tonumber(value)
if idx ~= nil then
local label = label_resolver and label_resolver(idx) or ''
if label ~= '' then
parts[#parts + 1] = ('[[%s]]'):format(label)
else
local fallback = fallback_resolver and fallback_resolver(idx) or ''
if fallback ~= '' then
parts[#parts + 1] = fallback
end
end
end
end
return table.concat(parts, '、')
end
local function render_bucket(bucket_data, personal_label, global_label, label_resolver, fallback_resolver)
if type(bucket_data) ~= 'table' then
return ''
end
local parts = {}
local personal = join_indexes(bucket_data.personal, label_resolver, fallback_resolver)
local global = join_indexes(bucket_data.global, label_resolver, fallback_resolver)
if personal ~= '' then
parts[#parts + 1] = personal_label .. ':' .. personal
end
if global ~= '' then
parts[#parts + 1] = global_label .. ':' .. global
end
return table.concat(parts, '<br />')
end
local function render_item_grid(frame, values)
local items = {}
local seen = {}
if type(values) == 'table' then
for _, value in ipairs(values) do
local idx = tonumber(value)
if idx ~= nil then
local meta = item_display_meta(idx)
if meta then
local dedupe_key = normalize_key(meta.id or meta.name) .. '|' .. (meta.image or 'default')
if not seen[dedupe_key] then
seen[dedupe_key] = true
local item_markup = item_template_from_meta(frame, meta)
if item_markup and item_markup ~= '' then
items[#items + 1] = item_markup
end
end
end
end
end
end
if #items == 0 then
return '<div class="gifting-empty">暂无可显示物品</div>'
end
local root = mw.html.create('div'):addClass('gifting-item-grid')
for _, item_markup in ipairs(items) do
root:tag('div')
:addClass('gifting-item-entry')
:wikitext(item_markup)
end
return tostring(root)
end
local function render_preference_panel(frame, title, values)
local panel = mw.html.create('div'):addClass('gifting-preference-panel')
panel:tag('div'):addClass('gifting-preference-panel-title'):wikitext(title)
panel:tag('div'):addClass('gifting-preference-panel-body'):wikitext(render_item_grid(frame, values))
return tostring(panel)
end
local function render_npc_level(frame, record, record_index, bucket)
local bucket_data = get_summary_bucket(record, bucket, record_index)
if type(bucket_data) ~= 'table' then
return '<div class="gifting-level-grid"><div class="gifting-empty">暂无数据</div></div>'
end
local root = mw.html.create('div')
:addClass('gifting-level-grid')
:addClass('gifting-level-grid--' .. bucket)
root:wikitext(render_preference_panel(frame, '个人喜好', bucket_data.personal or {}))
root:wikitext(render_preference_panel(frame, '通用喜好', bucket_data.global or {}))
return tostring(root)
end
local function build_tabber_content(frame, record, record_index)
local tabs = {
{ key = 'loved', label = '最爱' },
{ key = 'liked', label = '喜欢' },
{ key = 'neutral', label = '一般' },
{ key = 'disliked', label = '不喜欢' },
{ key = 'hated', label = '讨厌' },
{ key = 'resonance', label = '共鸣' },
{ key = 'special', label = '特殊' },
}
local parts = {}
for index, tab in ipairs(tabs) do
parts[#parts + 1] = tab.label .. '=' .. render_npc_level(frame, record, record_index, tab.key)
if index < #tabs then
parts[#parts + 1] = '|-|'
end
end
return table.concat(parts, '\n')
end
function p.getField(frame)
local key = common.getArg(frame, 1, '')
local field = common.getArg(frame, 2, '')
if field == '' then
return ''
end
local record, character_index = find_character_record(key)
if not record then
return ''
end
if field == 'id' then
return character_id_from_index(character_index)
end
if field == 'name' then
return common.toText(record.n)
end
if field == 'name_en' then
return common.toText(record.en)
end
if field == 'character_type' then
return common.toText(record.t)
end
if field == 'personal_rules' then
return common.toText(record.p)
end
return common.toText(record[field])
end
function p.preferenceList(frame)
local key = common.getArg(frame, 1, '')
local field = common.getArg(frame, 2, '')
if field == '' then
return ''
end
local record = find_character_record(key)
if not record then
return ''
end
return render_bucket(get_summary_bucket(record, field), '个人喜好', '通用喜好', item_label_from_index, item_id_display_fallback)
end
function p.renderNpcTabs(frame)
local key = common.getArg(frame, 1, '')
local resolved = common.trim(key)
if resolved == '' then
resolved = common.getCurrentTitleText()
end
local cache_key = common.buildLuaCacheKey(LUACACHE_NAMESPACE, LUACACHE_VERSION, normalize_key(resolved))
local content = common.luaCacheGet(cache_key)
if content == nil then
local record, record_index = find_character_record(resolved)
if not record then
common.luaCacheSet(cache_key, '')
content = ''
else
content = build_tabber_content(frame, record, record_index)
common.luaCacheSet(cache_key, content)
end
end
local css_out = (css.quickCall('GiftsByNPC') or '') .. (css.quickCall('Item') or '')
if content == '' then
return css_out .. '<div class="gifting-empty">未找到送礼数据</div>'
end
return css_out .. frame:extensionTag('tabber', content, { class = 'tabber-no-active-indicator gifting-tabber' })
end
local function render_character_list(frame, values)
if type(values) ~= 'table' then
return ''
end
local parts = {}
for _, value in ipairs(values) do
local idx = tonumber(value)
if idx ~= nil then
local name = character_label_from_index(idx)
if name ~= '' then
if is_creature(name) then
parts[#parts + 1] = '[[' .. name .. ']]'
else
local output = npc_module.renderNPCByKey(name)
if common.trim(output) ~= '' then
parts[#parts + 1] = output
end
end
end
end
end
return table.concat(parts, '、')
end
function p.preferenceListByItem(frame)
local key = common.getArg(frame, 1, '')
local field = common.getArg(frame, 2, '')
if field == '' then
return ''
end
local record = find_item_record(key)
if not record then
return ''
end
local bucket = level_to_bucket[field] or normalize_key(field)
local short = bucket_to_short[bucket]
local compact_bucket = record.s and short and record.s[short] or nil
if type(compact_bucket) ~= 'table' then
return ''
end
local parts = {}
local personal = render_character_list(frame, compact_bucket.p or {})
local global = render_character_list(frame, compact_bucket.g or {})
if personal ~= '' then
parts[#parts + 1] = '个人喜好角色:' .. personal
end
if global ~= '' then
parts[#parts + 1] = '通用喜好角色:' .. global
end
return table.concat(parts, '<br />')
end
local BLOCKED_CHARACTERS = { '程洲', '弦一', '貂', '熊猫', '鹦鹉' }
local PET_ANIMALS = { '水豚', '猫', '狗', '狐狸', '小熊猫', '松鼠' }
local function is_blocked_character(name)
for _, blocked in ipairs(BLOCKED_CHARACTERS) do
if name == blocked then
return true
end
end
return false
end
local function is_pet_animal(name)
for _, pet in ipairs(PET_ANIMALS) do
if name == pet then
return true
end
end
return false
end
local function render_character_list_filtered(frame, values)
if type(values) ~= 'table' then
return ''
end
local npc_parts = {}
local pet_parts = {}
local seen = {}
for _, value in ipairs(values) do
local idx = tonumber(value)
if idx ~= nil then
local name = character_label_from_index(idx)
if name ~= '' and not is_blocked_character(name) and not seen[name] then
seen[name] = true
if is_pet_animal(name) then
pet_parts[#pet_parts + 1] = '<span class="npctemplate">' .. name .. '</span>'
else
local output = npc_module.renderNPCByKey(name)
if common.trim(output) ~= '' then
npc_parts[#npc_parts + 1] = output
end
end
end
end
end
local all_parts = {}
for _, part in ipairs(npc_parts) do
all_parts[#all_parts + 1] = part
end
for _, part in ipairs(pet_parts) do
all_parts[#all_parts + 1] = part
end
return table.concat(all_parts, ' · ')
end
function p.renderGiftsByItem(frame)
local key = common.getArg(frame, 1, '')
if key == '' then
key = common.getCurrentTitleText()
end
local css_out = css.quickCall('NPC') or ''
local record = find_item_record(key)
if not record or type(record.s) ~= 'table' then
return css_out .. "'''" .. key .. "'''不可用于送礼。"
end
local buckets = {
{ key = 'loved', short = 'v', label = '最爱', icon = 'Gifting love.png' },
{ key = 'liked', short = 'k', label = '喜欢', icon = 'Gifting like.png' },
{ key = 'neutral', short = 'n', label = '一般', icon = '' },
{ key = 'disliked', short = 'd', label = '不喜欢', icon = '' },
{ key = 'hated', short = 'h', label = '讨厌', icon = '' },
{ key = 'resonance', short = 'r', label = '共鸣', icon = '' },
{ key = 'special', short = 's', label = '特殊', icon = '' },
}
local rows = {}
for _, bucket in ipairs(buckets) do
local compact_bucket = record.s[bucket.short]
if type(compact_bucket) == 'table' then
local personal = render_character_list_filtered(frame, compact_bucket.p or {})
local global = render_character_list_filtered(frame, compact_bucket.g or {})
local all_chars = {}
if personal ~= '' then
all_chars[#all_chars + 1] = personal
end
if global ~= '' then
all_chars[#all_chars + 1] = global
end
if #all_chars > 0 then
local label_html = bucket.label
if bucket.icon ~= '' then
label_html = '[[File:' .. bucket.icon .. '|16px|link=]] ' .. bucket.label
end
rows[#rows + 1] = { label = label_html, content = table.concat(all_chars, ' • ') }
end
end
end
if #rows == 0 then
return css_out .. "'''" .. key .. "'''不可用于送礼。"
end
local html = mw.html.create('table'):addClass('wikitable')
html:tag('tr')
:tag('th'):css('white-space', 'nowrap'):wikitext('类型'):done()
:tag('th'):wikitext('人物'):done()
for _, row in ipairs(rows) do
html:tag('tr')
:tag('th'):css('white-space', 'nowrap'):wikitext(row.label):done()
:tag('td'):wikitext(row.content):done()
end
return css_out .. tostring(html)
end
return p