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数据:Achievement/achievement index.json

来自星砂岛百科
meta
source"generate_achievement_index.py"
version"2026-03-20"
by_name
achievement.adoptpet
id"Achievement.AdoptPet"
name"多姿多彩"
name_en"Full-time Pet Owner"
d"可爱的小生命,让生活变得更加丰富多彩。"
ut"Neighbourhood"
cd"邻里关系"
op9
autrue
uc"默认可追踪"
rs"成长经验 x80"
ic"ArtSource://UI/Icon/Achievement/Achievement.AdoptPet.png"
bg"Assets/_Game/Resource/ArtBase/UI/Achievement/Texture/back_one.png"
sy
"宠物"
"邻里关系"
ri
空数组
lv
t"领养1只宠物"
c"领养宠物数量达到 1只"
r"成长经验 x10"
i
空数组
cy
currency_id"Currency.AchievementExp"
value10
atrue
t"领养2只宠物"
c"领养宠物数量达到 2只"
r"成长经验 x15"
i
空数组
cy
currency_id"Currency.AchievementExp"
value15
atrue
t"领养3只宠物"
c"领养宠物数量达到 3只"
r"成长经验 x15"
i
空数组
cy
currency_id"Currency.AchievementExp"
value15
atrue
t"领养4只宠物"
c"领养宠物数量达到 4只"
r"成长经验 x20"
i
空数组
cy
currency_id"Currency.AchievementExp"
value20
atrue
t"领养6只宠物"
c"领养宠物数量达到 6只"
r"成长经验 x20"
i
空数组
cy
currency_id"Currency.AchievementExp"
value20
atrue
achievement.beprofessor
id"Achievement.BeProfessor"
name"优秀如你"
name_en"Now That's a Pro!"
d"你总是认真地对待每一件事,而且也总能做到最好。"
ut"DailyLife"
cd"日常生活"
op1
autrue
uc"默认可追踪"
rs"成长经验 x250"
ic"ArtSource://UI/Icon/Achievement/Achievement.BeProfessor.png"
bg"Assets/_Game/Resource/ArtBase/UI/Achievement/Texture/back_one.png"
sy
"称号"
"日常生活"
ri
空数组
lv
t"任一职业成为专家。"
c"获得称号 种植Lv5 或 获得称号 冒险Lv5 或 获得称号 钓鱼Lv5 或 获得称号 畜牧Lv5 或 获得称号 制造Lv5"
r"成长经验 x50"
i
空数组
cy
currency_id"Currency.AchievementExp"
value50
afalse
t"所有职业成为专家。"
c"获得称号 种植Lv5;获得称号 冒险Lv5;获得称号 钓鱼Lv5;获得称号 畜牧Lv5;获得称号 制造Lv5"
r"成长经验 x200"
i
空数组
cy
currency_id"Currency.AchievementExp"
value200
afalse
achievement.becomeexplorer
id"Achievement.BecomeExplorer"
name"罗盘与弓箭!"
name_en"Compass and Slingshot!"
d"恭喜你开启了冒险师的职业生涯。传说中一位勇者将会揭开岛上深藏的所有秘密,那个人会是你吗?"
ut"Farm"
cd"农场发展"
op3
autrue
uc"默认可追踪"
rs"成长经验 x190"
ic"ArtSource://UI/Icon/Achievement/Achievement.BecomeExplorer.png"
bg"Assets/_Game/Resource/ArtBase/UI/Achievement/Texture/back_one.png"
sy
"称号"
"农场发展"
ri
空数组
lv
t"成为见习冒险师"
c"获得称号 冒险Lv1"
r"成长经验 x10"
i
空数组
cy
currency_id"Currency.AchievementExp"
value10
afalse
t"成为初级冒险师"
c"获得称号 冒险Lv2"
r"成长经验 x20"
i
空数组
cy
currency_id"Currency.AchievementExp"
value20
afalse
t"成为中级冒险师"
c"获得称号 冒险Lv3"
r"成长经验 x30"
i
空数组
cy
currency_id"Currency.AchievementExp"
value30
afalse
t"成为高级冒险师"
c"获得称号 冒险Lv4"
r"成长经验 x50"
i
空数组
cy
currency_id"Currency.AchievementExp"
value50
afalse
t"成为探险专家"
c"获得称号 冒险Lv5"
r"成长经验 x80"
i
空数组
cy
currency_id"Currency.AchievementExp"
value80
afalse
achievement.becomefisherman
id"Achievement.BecomeFisherman"
name"渔竿与海帆!"
name_en"Fishing and Sailing!"
d"恭喜你开始了渔趣师的职业生涯。钓鱼的学问不只包括耐心与技术,还要加上一点点的运气——这可是它的魅力所在!"
ut"Farm"
cd"农场发展"
op3
autrue
uc"默认可追踪"
rs"成长经验 x190"
ic"ArtSource://UI/Icon/Achievement/Achievement.BecomeFisherman.png"
bg"Assets/_Game/Resource/ArtBase/UI/Achievement/Texture/back_one.png"
sy
"称号"
"农场发展"
ri
空数组
lv
t"成为见习渔趣师"
c"获得称号 钓鱼Lv1"
r"成长经验 x10"
i
空数组
cy
currency_id"Currency.AchievementExp"
value10
afalse
t"成为初级渔趣师"
c"获得称号 钓鱼Lv2"
r"成长经验 x20"
i
空数组
cy
currency_id"Currency.AchievementExp"
value20
afalse
t"成为中级渔趣师"
c"获得称号 钓鱼Lv3"
r"成长经验 x30"
i
空数组
cy
currency_id"Currency.AchievementExp"
value30
afalse
t"成为高级渔趣师"
c"获得称号 钓鱼Lv4"
r"成长经验 x50"
i
空数组
cy
currency_id"Currency.AchievementExp"
value50
afalse
t"成为渔趣专家"
c"获得称号 钓鱼Lv5"
r"成长经验 x80"
i
空数组
cy
currency_id"Currency.AchievementExp"
value80
afalse
achievement.becomemanufacturer
id"Achievement.BecomeManufacturer"
name"齿轮与锻锤!"
name_en"Gear and Hammer!"
d"恭喜你开始了制造师的职业生涯。概念设计,草图绘制,部件组装,性能测试……这是份复杂的工作,但付出换回的是加倍的快乐!"
ut"Farm"
cd"农场发展"
op3
autrue
uc"默认可追踪"
rs"成长经验 x190"
ic"ArtSource://UI/Icon/Achievement/Achievement.BecomeManufacturer.png"
bg"Assets/_Game/Resource/ArtBase/UI/Achievement/Texture/back_one.png"
sy
"称号"
"农场发展"
ri
空数组
lv
t"成为见习制造师"
c"获得称号 制造Lv1"
r"成长经验 x10"
i
空数组
cy
currency_id"Currency.AchievementExp"
value10
afalse
t"成为初级制造师"
c"获得称号 制造Lv2"
r"成长经验 x20"
i
空数组
cy
currency_id"Currency.AchievementExp"
value20
afalse
t"成为中级制造师"
c"获得称号 制造Lv3"
r"成长经验 x30"
i
空数组
cy
currency_id"Currency.AchievementExp"
value30
afalse
t"成为高级制造师"
c"获得称号 制造Lv4"
r"成长经验 x50"
i
空数组
cy
currency_id"Currency.AchievementExp"
value50
afalse
t"成为专家制造师"
c"获得称号 制造Lv5"
r"成长经验 x80"
i
空数组
cy
currency_id"Currency.AchievementExp"
value80
afalse
achievement.becomeplanter
id"Achievement.BecomePlanter"
name"锄头与镰刀!"
name_en"Hoe and Sickle!"
d"恭喜你开启了种植师的职业生涯。自己的土,自己的地,无论种下什么,收获的都是对好日子的希冀!"
ut"Farm"
cd"农场发展"
op3
autrue
uc"默认可追踪"
rs"成长经验 x190"
ic"ArtSource://UI/Icon/Achievement/Achievement.BecomePlanter.png"
bg"Assets/_Game/Resource/ArtBase/UI/Achievement/Texture/back_one.png"
sy
"称号"
"农场发展"
ri
空数组
lv
t"成为见习种植师"
c"获得称号 种植Lv1"
r"成长经验 x10"
i
空数组
cy
currency_id"Currency.AchievementExp"
value10
afalse
t"成为初级种植师"
c"获得称号 种植Lv2"
r"成长经验 x20"
i
空数组
cy
currency_id"Currency.AchievementExp"
value20
afalse
t"成为中级种植师"
c"获得称号 种植Lv3"
r"成长经验 x30"
i
空数组
cy
currency_id"Currency.AchievementExp"
value30
afalse
t"成为高级种植师"
c"获得称号 种植Lv4"
r"成长经验 x50"
i
空数组
cy
currency_id"Currency.AchievementExp"
value50
afalse
t"成为种植专家"
c"获得称号 种植Lv5"
r"成长经验 x80"
i
空数组
cy
currency_id"Currency.AchievementExp"
value80
afalse
achievement.becomerancher
id"Achievement.BecomeRancher"
name"鸽哨与牧笛!"
name_en"Whistle and Flute!"
d"恭喜你开启了畜牧师的职业生涯。与小生命相伴的工作令人羡慕,但这份事业需要的远不止爱心那么简单。准备好见见你的动物朋友们了吗?"
ut"Farm"
cd"农场发展"
op3
autrue
uc"默认可追踪"
rs"成长经验 x190"
ic"ArtSource://UI/Icon/Achievement/Achievement.BecomeRancher.png"
bg"Assets/_Game/Resource/ArtBase/UI/Achievement/Texture/back_one.png"
sy
"称号"
"农场发展"
ri
空数组
lv
t"成为见习畜牧师"
c"获得称号 畜牧Lv1"
r"成长经验 x10"
i
空数组
cy
currency_id"Currency.AchievementExp"
value10
afalse
t"成为初级畜牧师"
c"获得称号 畜牧Lv2"
r"成长经验 x20"
i
空数组
cy
currency_id"Currency.AchievementExp"
value20
afalse
t"成为中级畜牧师"
c"获得称号 畜牧Lv3"
r"成长经验 x30"
i
空数组
cy
currency_id"Currency.AchievementExp"
value30
afalse
t"成为高级畜牧师"
c"获得称号 畜牧Lv4"
r"成长经验 x50"
i
空数组
cy
currency_id"Currency.AchievementExp"
value50
afalse
t"成为畜牧专家"
c"获得称号 畜牧Lv5"
r"成长经验 x80"
i
空数组
cy
currency_id"Currency.AchievementExp"
value80
afalse
achievement.boatmansafetyrules
id"Achievement.BoatManSafetyRules"
name"安全第一条"
name_en"Safety Leads the Way"
d"道路千万条,安全第一条。请停止你的点子王行为!"
ut"Neighbourhood"
cd"邻里关系"
op3
autrue
uc"默认可追踪"
rs"成长经验 x10"
ic"ArtSource://UI/Icon/Achievement/Achievement.BoatManSafetyRules.png"
bg"Assets/_Game/Resource/ArtBase/UI/Achievement/Texture/back_one.png"
sy
"邻里关系"
ri
空数组
lv
t"完成陆正航的两个安全员事件"
c"EntityData_CheckString等于 1;EntityData_CheckString等于 1"
r"成长经验 x10"
i
空数组
cy
currency_id"Currency.AchievementExp"
value10
afalse
achievement.buildstation
id"Achievement.BuildStation"
name"条条大路通星砂"
name_en"All Roads Lead Here"
d"你尽心尽力完善小岛公共交通体系,方便岛民的出行。对于你的付出,大家交口称赞。"
ut"Construction"
cd"Construction"
op5
autrue
uc"默认可追踪"
rs"成长经验 x80"
ic"ArtSource://UI/Icon/Achievement/Achievement.BuildStation.png"
bg"Assets/_Game/Resource/ArtBase/UI/Achievement/Texture/back_one.png"
sy
"Construction"
ri
空数组
lv
t"建设1个车站。"
c"CheckUnlockedStationCount达到 1"
r"成长经验 x10"
i
空数组
cy
currency_id"Currency.AchievementExp"
value10
afalse
t"建设2个车站。"
c"CheckUnlockedStationCount达到 2"
r"成长经验 x15"
i
空数组
cy
currency_id"Currency.AchievementExp"
value15
afalse
t"建设4个车站。"
c"CheckUnlockedStationCount达到 4"
r"成长经验 x15"
i
空数组
cy
currency_id"Currency.AchievementExp"
value15
afalse
t"建设6个车站。"
c"CheckUnlockedStationCount达到 6"
r"成长经验 x20"
i
空数组
cy
currency_id"Currency.AchievementExp"
value20
afalse
t"建设9个车站。"
c"CheckUnlockedStationCount达到 9"
r"成长经验 x20"
i
空数组
cy
currency_id"Currency.AchievementExp"
value20
afalse
achievement.buybeach
id"Achievement.BuyBeach"
name"滩主"
name_en"Beach Boss"
d"想好怎么利用这片原生态的滩涂了吗,没想好也不要紧,先坐在柔软洁净的沙滩上吹吹海风吧。"
ut"Construction"
cd"Construction"
op5
autrue
uc"默认可追踪"
rs"成长经验 x50"
ic"ArtSource://UI/Icon/Achievement/Achievement.BuyBeach.png"
bg"Assets/_Game/Resource/ArtBase/UI/Achievement/Texture/back_one.png"
sy
"Construction"
ri
空数组
lv
t"拥有流梦滩的使用权限"
c"BuildableRegion_CheckCompleted"
r"成长经验 x50"
i
空数组
cy
currency_id"Currency.AchievementExp"
value50
afalse
achievement.buygoods
id"Achievement.BuyGoods"
name"以消费促进生产"
name_en"Fuel the Economy"
d"使用金币消费能够刺激岛上的经济,和整座岛建立进一步连接,促进经济循环,让星砂岛更加美丽。"
ut"Neighbourhood"
cd"邻里关系"
op6
autrue
uc"默认可追踪"
rs"成长经验 x80"
ic"ArtSource://UI/Icon/Achievement/Achievement.BuyGoods.png"
bg"Assets/_Game/Resource/ArtBase/UI/Achievement/Texture/back_one.png"
sy
"邻里关系"
ri
空数组
lv
t"买东西金额达到2000"
c"PlayerPurchaseCurrencyChecker达到 2000"
r"成长经验 x10"
i
空数组
cy
currency_id"Currency.AchievementExp"
value10
atrue
t"买东西金额达到10000"
c"PlayerPurchaseCurrencyChecker达到 10000"
r"成长经验 x15"
i
空数组
cy
currency_id"Currency.AchievementExp"
value15
atrue
t"买东西金额达到50000"
c"PlayerPurchaseCurrencyChecker达到 50000"
r"成长经验 x15"
i
空数组
cy
currency_id"Currency.AchievementExp"
value15
atrue
t"买东西金额达到200000"
c"PlayerPurchaseCurrencyChecker达到 200000"
r"成长经验 x20"
i
空数组
cy
currency_id"Currency.AchievementExp"
value20
atrue
t"买东西金额达到1000000"
c"PlayerPurchaseCurrencyChecker达到 1000000"
r"成长经验 x20"
i
空数组
cy
currency_id"Currency.AchievementExp"
value20
atrue
achievement.buylake
id"Achievement.BuyLake"
name"湖主"
name_en"My Lake, My Rules"
d"看春水、观夏荷、听秋雨、赏冬雪,作为栖云湖的湖主,四时风光任你体验。"
ut"Construction"
cd"Construction"
op5
autrue
uc"默认可追踪"
rs"成长经验 x50"
ic"ArtSource://UI/Icon/Achievement/Achievement.BuyLake.png"
bg"Assets/_Game/Resource/ArtBase/UI/Achievement/Texture/back_one.png"
sy
"Construction"
ri
空数组
lv
t"拥有栖云湖的使用权限"
c"BuildableRegion_CheckCompleted"
r"成长经验 x50"
i
空数组
cy
currency_id"Currency.AchievementExp"
value50
afalse
achievement.buyland
id"Achievement.BuyLand"
name"掌管地产的神"
name_en"Master of the Land"
d"购买了新的地皮,好好规划,你就是最优秀的地产管理者。"
ut"Construction"
cd"Construction"
op5
autrue
uc"默认可追踪"
rs"成长经验 x10"
ic"ArtSource://UI/Icon/Achievement/Achievement.BuyLand.png"
bg"Assets/_Game/Resource/ArtBase/UI/Achievement/Texture/back_one.png"
sy
"Construction"
ri
空数组
lv
t"在星砂岛购置新的地皮。"
c"BuildableRegion_CheckCompleted 或 BuildableRegion_CheckCompleted 或 BuildableRegion_CheckCompleted"
r"成长经验 x10"
i
空数组
cy
currency_id"Currency.AchievementExp"
value10
afalse
achievement.buyseedfirst
id"Achievement.BuySeedFirst"
name"农场主第一步"
name_en"A Farmer's First Step"
d"恭喜你迈出了农场主的第一步,你的农场之梦就此启航!每一粒种子都蕴藏着丰收的希望,未来的农场风光等着你亲手打造!"
ut"Farm"
cd"农场发展"
op3
autrue
uc"默认可追踪"
rs"成长经验 x10"
ic"ArtSource://UI/Icon/Achievement/Achievement.BuySeedFirst.png"
bg"Assets/_Game/Resource/ArtBase/UI/Achievement/Texture/back_one.png"
sy
"农场发展"
ri
空数组
lv
t"第一次买种子"
c"PurchaseItemTagChecker达到 1"
r"成长经验 x10"
i
空数组
cy
currency_id"Currency.AchievementExp"
value10
afalse
achievement.catchinsect
id"Achievement.CatchInsect"
name"虫类猎手"
name_en"Bug Hunter"
d"生态之美藏于细微之中,捕获大量虫子,感受自然的馈赠。"
ut"Farm"
cd"农场发展"
op4
autrue
uc"Item_MakeItemWithTagCount达到 1 或 Inventory_CheckTagAmount达到 1"
rs"成长经验 x80"
ic"ArtSource://UI/Icon/Achievement/Achievement.CatchInsect.png"
bg"Assets/_Game/Resource/ArtBase/UI/Achievement/Texture/back_caiji.png"
sy
"农场发展"
ri
空数组
lv
t"捕了3只虫"
c"Collect_Count达到 3"
r"成长经验 x10"
i
空数组
cy
currency_id"Currency.AchievementExp"
value10
atrue
t"捕了10只虫"
c"Collect_Count达到 10"
r"成长经验 x15"
i
空数组
cy
currency_id"Currency.AchievementExp"
value15
atrue
t"捕了50只虫"
c"Collect_Count达到 50"
r"成长经验 x15"
i
空数组
cy
currency_id"Currency.AchievementExp"
value15
atrue
t"捕了200只虫"
c"Collect_Count达到 200"
r"成长经验 x20"
i
空数组
cy
currency_id"Currency.AchievementExp"
value20
atrue
t"捕了500只虫"
c"Collect_Count达到 500"
r"成长经验 x20"
i
空数组
cy
currency_id"Currency.AchievementExp"
value20
atrue
achievement.clothingcount
id"Achievement.ClothingCount"
name"你的新衣"
name_en"Your New Outfit"
d"皇帝的新衣看不见,你的新衣真材实料百分百纯棉。"
ut"DailyLife"
cd"日常生活"
op9
autrue
uc"默认可追踪"
rs"成长经验 x80"
ic"ArtSource://UI/Icon/Achievement/Achievement.ClothingCount.png"
bg"Assets/_Game/Resource/ArtBase/UI/Achievement/Texture/back_one.png"
sy
"时装"
"日常生活"
ri
空数组
lv
t"拥有15件服装。"
c"服装拥有数达到 15件"
r"成长经验 x10"
i
空数组
cy
currency_id"Currency.AchievementExp"
value10
atrue
t"拥有20件服装。"
c"服装拥有数达到 20件"
r"成长经验 x15"
i
空数组
cy
currency_id"Currency.AchievementExp"
value15
atrue
t"拥有30件服装。"
c"服装拥有数达到 30件"
r"成长经验 x15"
i
空数组
cy
currency_id"Currency.AchievementExp"
value15
atrue
t"拥有40件服装。"
c"服装拥有数达到 40件"
r"成长经验 x20"
i
空数组
cy
currency_id"Currency.AchievementExp"
value20
atrue
t"拥有50件服装。"
c"服装拥有数达到 50件"
r"成长经验 x20"
i
空数组
cy
currency_id"Currency.AchievementExp"
value20
atrue
achievement.collectbeachcount
id"Achievement.CollectBeachCount"
name"大海的馈赠"
name_en"Gifts from the Sea"
d"在海风的吹拂下,你满载而归,继续采集吧,海洋的祝福会陪伴着你!"
ut"Farm"
cd"农场发展"
op3
autrue
uc"默认可追踪"
rs"成长经验 x80"
ic"ArtSource://UI/Icon/Achievement/Achievement.CollectBeachCount.png"
bg"Assets/_Game/Resource/ArtBase/UI/Achievement/Texture/back_one.png"
sy
"农场发展"
ri
空数组
lv
t"采集了3个海产品"
c"Collect_Count达到 3"
r"成长经验 x10"
i
空数组
cy
currency_id"Currency.AchievementExp"
value10
atrue
t"采集了10个海产品"
c"Collect_Count达到 10"
r"成长经验 x15"
i
空数组
cy
currency_id"Currency.AchievementExp"
value15
atrue
t"采集了50个海产品"
c"Collect_Count达到 50"
r"成长经验 x15"
i
空数组
cy
currency_id"Currency.AchievementExp"
value15
atrue
t"采集了200个海产品"
c"Collect_Count达到 200"
r"成长经验 x20"
i
空数组
cy
currency_id"Currency.AchievementExp"
value20
atrue
t"采集了500个海产品"
c"Collect_Count达到 500"
r"成长经验 x20"
i
空数组
cy
currency_id"Currency.AchievementExp"
value20
atrue
achievement.cookcount
id"Achievement.CookCount"
name"烹饪探索家"
name_en"Culinary Explorer"
d"每一个大师都抱有一个学徒的心,你完成了多次的烹饪,而每一次烹饪都是你精进的阶梯,建立属于你的烹饪传奇吧。"
ut"DailyLife"
cd"日常生活"
op5
autrue
uc"默认可追踪"
rs"成长经验 x80"
ic"ArtSource://UI/Icon/Achievement/Achievement.CookCount.png"
bg"Assets/_Game/Resource/ArtBase/UI/Achievement/Texture/back_pengren.png"
sy
"日常生活"
ri
空数组
lv
t"做了1次料理"
c"CheckMachiningTaskFinishCount达到 1"
r"成长经验 x10"
i
空数组
cy
currency_id"Currency.AchievementExp"
value10
atrue
t"做了10次料理"
c"CheckMachiningTaskFinishCount达到 10"
r"成长经验 x15"
i
空数组
cy
currency_id"Currency.AchievementExp"
value15
atrue
t"做了50次料理"
c"CheckMachiningTaskFinishCount达到 50"
r"成长经验 x15"
i
空数组
cy
currency_id"Currency.AchievementExp"
value15
atrue
t"做了100次料理"
c"CheckMachiningTaskFinishCount达到 100"
r"成长经验 x20"
i
空数组
cy
currency_id"Currency.AchievementExp"
value20
atrue
t"做了500次料理"
c"CheckMachiningTaskFinishCount达到 500"
r"成长经验 x20"
i
空数组
cy
currency_id"Currency.AchievementExp"
value20
atrue
achievement.craftaxe
id"Achievement.CraftAxe"
name"树倒财来"
name_en"Timber Tycoon"
d"你制作了第一把斧头,不太称手,胜在能用。“要致富,先砍树。”来自记忆深处的神秘声音在你脑海中低鸣……"
ut"Farm"
cd"农场发展"
op2
autrue
uc"默认可追踪"
rs"成长经验 x10"
ic"ArtSource://UI/Icon/Achievement/Achievement.CraftAxe.png"
bg"Assets/_Game/Resource/ArtBase/UI/Achievement/Texture/back_one.png"
sy
"农场发展"
ri
空数组
lv
t"制作1把斧头"
c"Item_MakeItemWithTagCount达到 1"
r"成长经验 x10"
i
空数组
cy
currency_id"Currency.AchievementExp"
value10
afalse
achievement.craftbugnet
id"Achievement.CraftBugNet"
name"少年与蝉鸣"
name_en"Echoes of Summer"
d"你成功组装出第一支捕虫网,花田里翻飞的蝴蝶似乎正向你祝贺——拿它们练练手吧。"
ut"Farm"
cd"农场发展"
op3
autrue
uc"默认可追踪"
rs"成长经验 x10"
ic"ArtSource://UI/Icon/Achievement/Achievement.CraftBugNet.png"
bg"Assets/_Game/Resource/ArtBase/UI/Achievement/Texture/back_one.png"
sy
"农场发展"
ri
空数组
lv
t"制作1个捕虫网"
c"Item_MakeItemWithTagCount达到 1"
r"成长经验 x10"
i
空数组
cy
currency_id"Currency.AchievementExp"
value10
afalse
achievement.craftfishingrod
id"Achievement.CraftFishingRod"
name"愿者上钩"
name_en"Hooked on Fate"
d"你制作了第一根钓竿,结构简单,强度随缘,用它都能钓上来的鱼想必和你有着某种冥冥中的缘分。"
ut"Farm"
cd"农场发展"
op3
autrue
uc"默认可追踪"
rs"成长经验 x10"
ic"ArtSource://UI/Icon/Achievement/Achievement.CraftFishingRod.png"
bg"Assets/_Game/Resource/ArtBase/UI/Achievement/Texture/back_one.png"
sy
"农场发展"
ri
空数组
lv
t"制作1根钓竿"
c"Item_MakeItemWithTagCount达到 1"
r"成长经验 x10"
i
空数组
cy
currency_id"Currency.AchievementExp"
value10
afalse
achievement.crafthoe
id"Achievement.CraftHoe"
name"粒粒皆辛苦"
name_en"No Pain, No Grain"
d"你制作了第一把锄头,用料潦草,但手感均衡。岛上的人都说自己辛苦种出来的菜才是人间至味,快去你的田地里验证一下吧。"
ut"Farm"
cd"农场发展"
op2
autrue
uc"默认可追踪"
rs"成长经验 x10"
ic"ArtSource://UI/Icon/Achievement/Achievement.CraftHoe.png"
bg"Assets/_Game/Resource/ArtBase/UI/Achievement/Texture/back_one.png"
sy
"农场发展"
ri
空数组
lv
t"制作1把锄头"
c"Item_MakeItemWithTagCount达到 1"
r"成长经验 x10"
i
空数组
cy
currency_id"Currency.AchievementExp"
value10
afalse
achievement.craftslingshot
id"Achievement.CraftSlingshot"
name"玻璃窗天敌"
name_en"The Window Breaker"
d"你做好了一把弹弓!简单却威力不俗,古老却永不过时,试射时请务必小心,别打了谁家玻璃。"
ut"Farm"
cd"农场发展"
op4
autrue
uc"默认可追踪"
rs"成长经验 x10"
ic"ArtSource://UI/Icon/Achievement/Achievement.CraftSlingshot.png"
bg"Assets/_Game/Resource/ArtBase/UI/Achievement/Texture/back_one.png"
sy
"农场发展"
ri
空数组
lv
t"制作1把弹弓"
c"Item_MakeItemWithTagCount达到 1"
r"成长经验 x10"
i
空数组
cy
currency_id"Currency.AchievementExp"
value10
afalse
achievement.cultivate
id"Achievement.Cultivate"
name"土地拓荒者"
name_en"Land Pioneer"
d"荒地已经被你征服!它们在你的挖掘下重新焕发生机,你可以在这片土地上播撒种子,未来的丰收将会是对你辛勤付出的最好回报。"
ut"Construction"
cd"Construction"
op3
autrue
uc"Item_MakeItemWithTagCount达到 1 或 Inventory_CheckTagAmount达到 1"
rs"成长经验 x80"
ic"ArtSource://UI/Icon/Achievement/Achievement.Cultivate.png"
bg"Assets/_Game/Resource/ArtBase/UI/Achievement/Texture/back_one.png"
sy
"Construction"
ri
空数组
lv
t"开垦了5块耕地"
c"Farm_WaitCreated达到 5"
r"成长经验 x10"
i
空数组
cy
currency_id"Currency.AchievementExp"
value10
atrue
t"开垦了20块耕地"
c"Farm_WaitCreated达到 20"
r"成长经验 x15"
i
空数组
cy
currency_id"Currency.AchievementExp"
value15
atrue
t"开垦了50块耕地"
c"Farm_WaitCreated达到 50"
r"成长经验 x15"
i
空数组
cy
currency_id"Currency.AchievementExp"
value15
atrue
t"开垦了150块耕地"
c"Farm_WaitCreated达到 150"
r"成长经验 x20"
i
空数组
cy
currency_id"Currency.AchievementExp"
value20
atrue
t"开垦了300块耕地"
c"Farm_WaitCreated达到 300"
r"成长经验 x20"
i
空数组
cy
currency_id"Currency.AchievementExp"
value20
atrue
achievement.exhaustedoutside
id"Achievement.ExhaustedOutside"
name"胸口亮红灯了!"
name_en"Red Alert!"
d"种田令人上瘾,但操劳也应适度。请时刻牢记:熬夜导致心悸、胸痛和呼吸不畅时应立刻放下一切事务及时休息,身体是一切的本钱!"
ut"DailyLife"
cd"日常生活"
op8
autrue
uc"全局标记 昏倒后醒来等于 1"
rs"成长经验 x10"
ic"ArtSource://UI/Icon/Achievement/Achievement.ExhaustedOutside.png"
bg"Assets/_Game/Resource/ArtBase/UI/Achievement/Texture/back_one.png"
sy
"日常生活"
ri
空数组
lv
t"首次在外面力竭"
c"全局标记 昏倒后醒来等于 1"
r"成长经验 x10"
i
空数组
cy
currency_id"Currency.AchievementExp"
value10
afalse
achievement.expandland
id"Achievement.ExpandLand"
name"开荒扩地"
name_en"Land Expansion"
d"这么点地?不够种!这么点地?不够种!!这么点地?不够种!!!这么点地?不够种!!!!这么点地?不够种!!!!!"
ut"Construction"
cd"Construction"
op6
autrue
uc"默认可追踪"
rs"成长经验 x300"
ic"ArtSource://UI/Icon/Achievement/Achievement.ExpandLand.png"
bg"Assets/_Game/Resource/ArtBase/UI/Achievement/Texture/back_one.png"
sy
"Construction"
ri
空数组
lv
t"对朝露沃野进行1次施工"
c"NineFarmRegionUnlockCheck达到 1"
r"成长经验 x20"
i
空数组
cy
currency_id"Currency.AchievementExp"
value20
atrue
t"对朝露沃野进行2次施工"
c"NineFarmRegionUnlockCheck达到 2"
r"成长经验 x40"
i
空数组
cy
currency_id"Currency.AchievementExp"
value40
atrue
t"对朝露沃野进行5次施工"
c"NineFarmRegionUnlockCheck达到 5"
r"成长经验 x60"
i
空数组
cy
currency_id"Currency.AchievementExp"
value60
atrue
t"对朝露沃野进行6次施工"
c"NineFarmRegionUnlockCheck达到 6"
r"成长经验 x80"
i
空数组
cy
currency_id"Currency.AchievementExp"
value80
atrue
t"对朝露沃野进行8次施工"
c"NineFarmRegionUnlockCheck达到 8"
r"成长经验 x100"
i
空数组
cy
currency_id"Currency.AchievementExp"
value100
atrue
achievement.feedanimal
id"Achievement.FeedAnimal"
name"小飞棍来咯"
name_en"Flying Critter"
d"口袋里常揣点小零食,赢得动物的好感就是再简单不过的事,多多投喂它们吧。!"
ut"Neighbourhood"
cd"邻里关系"
op5
autrue
uc"默认可追踪"
rs"成长经验 x10"
ic"ArtSource://UI/Icon/Achievement/Achievement.FeedAnimal.png"
bg"Assets/_Game/Resource/ArtBase/UI/Achievement/Texture/back_one.png"
sy
"邻里关系"
ri
空数组
lv
t"投喂任意一只小动物"
c"全局标记 完成一次喂食动物等于 1"
r"成长经验 x10"
i
空数组
cy
currency_id"Currency.AchievementExp"
value10
afalse
achievement.fengxichuicow
id"Achievement.FengXiChuiCow"
name"枫继续吹"
name_en"Delphin' Tall Tales"
d"真正强大的人从不会吹牛,他们只陈述事实……"
ut"Neighbourhood"
cd"邻里关系"
op5
autrue
uc"默认可追踪"
rs"成长经验 x10"
ic"ArtSource://UI/Icon/Achievement/Achievement.FengXiChuiCow.png"
bg"Assets/_Game/Resource/ArtBase/UI/Achievement/Texture/back_one.png"
sy
"邻里关系"
ri
空数组
lv
t"查看枫汐家的奖杯。"
c"全局标记 看完枫汐的直播聊天不为空"
r"成长经验 x10"
i
空数组
cy
currency_id"Currency.AchievementExp"
value10
afalse
achievement.fertilize
id"Achievement.Fertilize"
name"农田滋养盛宴"
name_en"Farming Feast"
d"农田的土地因为施肥变得肥沃,为作物的茁壮成长提供了基石,你的努力不仅会让作物丰收,也会让这片土地焕发出新的活力。"
ut"Farm"
cd"农场发展"
op3
autrue
uc"Item_MakeItemWithTagCount达到 1 或 Inventory_CheckTagAmount达到 1"
rs"成长经验 x80"
ic"ArtSource://UI/Icon/Achievement/Achievement.Fertilize.png"
bg"Assets/_Game/Resource/ArtBase/UI/Achievement/Texture/back_one.png"
sy
"农场发展"
ri
空数组
lv
t"施了5次肥"
c"Farm_WaitFertilize达到 5"
r"成长经验 x10"
i
空数组
cy
currency_id"Currency.AchievementExp"
value10
atrue
t"施了10次肥"
c"Farm_WaitFertilize达到 10"
r"成长经验 x15"
i
空数组
cy
currency_id"Currency.AchievementExp"
value15
atrue
t"施了50次肥"
c"Farm_WaitFertilize达到 50"
r"成长经验 x15"
i
空数组
cy
currency_id"Currency.AchievementExp"
value15
atrue
t"施了200次肥"
c"Farm_WaitFertilize达到 200"
r"成长经验 x20"
i
空数组
cy
currency_id"Currency.AchievementExp"
value20
atrue
t"施了1000次肥"
c"Farm_WaitFertilize达到 1000"
r"成长经验 x20"
i
空数组
cy
currency_id"Currency.AchievementExp"
value20
atrue
achievement.findmessagebottle
id"Achievement.FindMessageBottle"
name"海洋秘密解码者"
name_en"Ocean Secrets Explorer"
d"漂流瓶被海浪送上岸,里面藏着一连串的趣事:偷吃甜甜圈的计划书、钓鱼的终极秘诀、毛发保养指南……拾捡更多的漂流瓶吧,还有更多的惊喜等着你发现!"
ut"DailyLife"
cd"日常生活"
op8
autrue
uc"EntityData_CheckFloat达到 1"
rs"成长经验 x80"
ic"ArtSource://UI/Icon/Achievement/Achievement.FindMessageBottle.png"
bg"Assets/_Game/Resource/ArtBase/UI/Achievement/Texture/back_one.png"
sy
"日常生活"
ri
空数组
lv
t"捡到个1漂流瓶"
c"EntityData_CheckFloat达到 1"
r"成长经验 x10"
i
空数组
cy
currency_id"Currency.AchievementExp"
value10
atrue
t"捡到个5漂流瓶"
c"EntityData_CheckFloat达到 5"
r"成长经验 x15"
i
空数组
cy
currency_id"Currency.AchievementExp"
value15
atrue
t"捡到个15漂流瓶"
c"EntityData_CheckFloat达到 15"
r"成长经验 x15"
i
空数组
cy
currency_id"Currency.AchievementExp"
value15
atrue
t"捡到个30漂流瓶"
c"EntityData_CheckFloat达到 30"
r"成长经验 x20"
i
空数组
cy
currency_id"Currency.AchievementExp"
value20
atrue
t"捡到个50漂流瓶"
c"EntityData_CheckFloat达到 50"
r"成长经验 x20"
i
空数组
cy
currency_id"Currency.AchievementExp"
value20
atrue
achievement.firstearnings
id"Achievement.FirstEarnings"
name"第一桶金"
name_en"First Pot of Gold"
d"恭喜你,从零到一,打开了财富的大门,前途一片光明啊!"
ut"Farm"
cd"农场发展"
op4
autrue
uc"全局标记 解锁商店系统等于 1"
rs"成长经验 x10"
ic"ArtSource://UI/Icon/Achievement/Achievement.FirstEarnings.png"
bg"Assets/_Game/Resource/ArtBase/UI/Achievement/Texture/back_one.png"
sy
"农场发展"
ri
空数组
lv
t"第一次赚到钱"
c"Store_MakeMoneyFromSale达到 1"
r"成长经验 x10"
i
空数组
cy
currency_id"Currency.AchievementExp"
value10
afalse
achievement.fishcount
id"Achievement.FishCount"
name"成为垂钓大师"
name_en"Become a Master Angler"
d"每当鱼钩成为角力的焦点,都是对你的精湛技艺的验收,用你的智慧和耐心,钓上更多的水产,让它们成为你垂钓大师之路的垫脚石吧。"
ut"Farm"
cd"农场发展"
op4
autrue
uc"Item_MakeItemWithTagCount达到 1 或 Inventory_CheckTagAmount达到 1"
rs"成长经验 x80"
ic"ArtSource://UI/Icon/Achievement/Achievement.FishCount.png"
bg"Assets/_Game/Resource/ArtBase/UI/Achievement/Texture/back_diaoyu.png"
sy
"农场发展"
ri
空数组
lv
t"成功钓上2次水产"
c"Fish_FishingCount达到 2"
r"成长经验 x10"
i
空数组
cy
currency_id"Currency.AchievementExp"
value10
atrue
t"成功钓上10次水产"
c"Fish_FishingCount达到 10"
r"成长经验 x15"
i
空数组
cy
currency_id"Currency.AchievementExp"
value15
atrue
t"成功钓上50次水产"
c"Fish_FishingCount达到 50"
r"成长经验 x15"
i
空数组
cy
currency_id"Currency.AchievementExp"
value15
atrue
t"成功钓上200次水产"
c"Fish_FishingCount达到 200"
r"成长经验 x20"
i
空数组
cy
currency_id"Currency.AchievementExp"
value20
atrue
t"成功钓上1000次水产"
c"Fish_FishingCount达到 1000"
r"成长经验 x20"
i
空数组
cy
currency_id"Currency.AchievementExp"
value20
atrue
achievement.getapprenticeship
id"Achievement.GetApprenticeship"
name"个人练习生"
name_en"Rookie on the Rise"
d"一技在手,吃穿不愁。!经过钻研练习,你已在自己的职业生涯中初窥门径,顺着这条道路继续开拓吧!"
ut"Farm"
cd"农场发展"
op0
autrue
uc"默认可追踪"
rs"成长经验 x160"
ic"ArtSource://UI/Icon/Achievement/Achievement.GetApprenticeship.png"
bg"Assets/_Game/Resource/ArtBase/UI/Achievement/Texture/back_one.png"
sy
"称号"
"农场发展"
ri
空数组
lv
t"任意职业成为见习。"
c"获得称号 种植Lv1 或 获得称号 冒险Lv1 或 获得称号 钓鱼Lv1 或 获得称号 畜牧Lv1 或 获得称号 制造Lv1"
r"成长经验 x60"
i
空数组
cy
currency_id"Currency.AchievementExp"
value60
atrue
t"所有职业成为见习。"
c"获得称号 种植Lv1;获得称号 冒险Lv1;获得称号 钓鱼Lv1;获得称号 畜牧Lv1;获得称号 制造Lv1"
r"成长经验 x100"
i
空数组
cy
currency_id"Currency.AchievementExp"
value100
afalse
achievement.getrockbychisestone
id"Achievement.GetRockByChiseStone"
name"开采能手"
name_en"Mining Expert"
d"叮叮当当,矿石满仓!每一块矿石都是非常珍贵的资源,它们可以为你的未来创造更多可能。"
ut"Construction"
cd"Construction"
op8
autrue
uc"默认可追踪"
rs"成长经验 x80"
ic"ArtSource://UI/Icon/Achievement/Achievement.GetRockByChiseStone.png"
bg"Assets/_Game/Resource/ArtBase/UI/Achievement/Texture/back_caiji.png"
sy
"Construction"
ri
空数组
lv
t"通过凿石头获得了50个矿石"
c"Item_AutoCollectCount达到 50"
r"成长经验 x10"
i
空数组
cy
currency_id"Currency.AchievementExp"
value10
atrue
t"通过凿石头获得了150个矿石"
c"Item_AutoCollectCount达到 150"
r"成长经验 x15"
i
空数组
cy
currency_id"Currency.AchievementExp"
value15
atrue
t"通过凿石头获得了500个矿石"
c"Item_AutoCollectCount达到 500"
r"成长经验 x15"
i
空数组
cy
currency_id"Currency.AchievementExp"
value15
atrue
t"通过凿石头获得了2000个矿石"
c"Item_AutoCollectCount达到 2000"
r"成长经验 x20"
i
空数组
cy
currency_id"Currency.AchievementExp"
value20
atrue
t"通过凿石头获得了10000个矿石"
c"Item_AutoCollectCount达到 10000"
r"成长经验 x20"
i
空数组
cy
currency_id"Currency.AchievementExp"
value20
atrue
achievement.getskateboard
id"Achievement.GetSkateboard"
name"滑板梦启航"
name_en"Skater Dream"
d"获得了你的第一个滑板,可以在岛上悠闲滑行,尽情享受惬意的滑行时光吧!"
ut"DailyLife"
cd"日常生活"
op5
autrue
uc"默认可追踪"
rs"成长经验 x10"
ic"ArtSource://UI/Icon/Achievement/Achievement.GetSkateboard.png"
bg"Assets/_Game/Resource/ArtBase/UI/Achievement/Texture/back_one.png"
sy
"日常生活"
ri
空数组
lv
t"获得了1个滑板"
c"Inventory_CheckAmount达到 1"
r"成长经验 x10"
i
空数组
cy
currency_id"Currency.AchievementExp"
value10
afalse
achievement.getvehicle_deer99
id"Achievement.GetVehicle_Deer99"
name"呦呦鹿鸣"
name_en"Legendary Deer"
d"恭喜恭喜,你拥有了独一无二、健步如飞的好朋鹿。"
ut"DailyLife"
cd"日常生活"
op9
autrue
uc"默认可追踪"
rs"成长经验 x50"
ic"ArtSource://UI/Icon/Achievement/Achievement.GetVehicle_Deer99.png"
bg"Assets/_Game/Resource/ArtBase/UI/Achievement/Texture/back_one.png"
sy
"日常生活"
ri
空数组
lv
t"收服月下鹿。"
c"CheckHasVehicle"
r"成长经验 x50"
i
空数组
cy
currency_id"Currency.AchievementExp"
value50
afalse
achievement.getvehicle_glider
id"Achievement.GetVehicle_Glider"
name"一飞冲天"
name_en"Skyline Aviators"
d"小飞棍来咂!"
ut"DailyLife"
cd"日常生活"
op9
autrue
uc"默认可追踪"
rs"成长经验 x50"
ic"ArtSource://UI/Icon/Achievement/Achievement.GetVehicle_Glider.png"
bg"Assets/_Game/Resource/ArtBase/UI/Achievement/Texture/back_one.png"
sy
"日常生活"
ri
空数组
lv
t"获得载具“逍遥游”"
c"Inventory_CheckAmount等于 1"
r"成长经验 x50"
i
空数组
cy
currency_id"Currency.AchievementExp"
value50
afalse
achievement.getvehicle_houseboat
id"Achievement.GetVehicle_HouseBoat"
name"海上桃源"
name_en"Offshore Living"
d"只要你想,随时都能抛下生活里的琐碎,来这儿享受阳光与海浪。"
ut"DailyLife"
cd"日常生活"
op9
autrue
uc"默认可追踪"
rs"成长经验 x50"
ic"ArtSource://UI/Icon/Achievement/Achievement.GetVehicle_HouseBoat.png"
bg"Assets/_Game/Resource/ArtBase/UI/Achievement/Texture/back_one.png"
sy
"日常生活"
ri
空数组
lv
t"获得“房船”"
c"CheckHasVehicle"
r"成长经验 x50"
i
空数组
cy
currency_id"Currency.AchievementExp"
value50
afalse
achievement.getwoodbychoptree
id"Achievement.GetWoodByChopTree"
name"木头大丰收!"
name_en"Woodcutting Pro"
d"化身小小伐木工穿梭在海岛上,一刀一斧间获得了好多好多木材,家园建设就靠你啦!"
ut"Construction"
cd"Construction"
op8
autrue
uc"默认可追踪"
rs"成长经验 x80"
ic"ArtSource://UI/Icon/Achievement/Achievement.GetWoodByChopTree.png"
bg"Assets/_Game/Resource/ArtBase/UI/Achievement/Texture/back_caiji.png"
sy
"Construction"
ri
空数组
lv
t"通过砍树获得了50个木材"
c"Item_AutoCollectCount达到 50"
r"成长经验 x10"
i
空数组
cy
currency_id"Currency.AchievementExp"
value10
atrue
t"通过砍树获得了150个木材"
c"Item_AutoCollectCount达到 150"
r"成长经验 x15"
i
空数组
cy
currency_id"Currency.AchievementExp"
value15
atrue
t"通过砍树获得了500个木材"
c"Item_AutoCollectCount达到 500"
r"成长经验 x15"
i
空数组
cy
currency_id"Currency.AchievementExp"
value15
atrue
t"通过砍树获得了2000个木材"
c"Item_AutoCollectCount达到 2000"
r"成长经验 x20"
i
空数组
cy
currency_id"Currency.AchievementExp"
value20
atrue
t"通过砍树获得了10000个木材"
c"Item_AutoCollectCount达到 10000"
r"成长经验 x20"
i
空数组
cy
currency_id"Currency.AchievementExp"
value20
atrue
achievement.givecorrectsugarfigurine
id"Achievement.GiveCorrectSugarFigurine"
name"这头像是你吗?"
name_en"Is That You?"
d"糖画奶奶画了个你,我跟奶奶说这不是你,奶奶说这就是你……"
ut"DailyLife"
cd"日常生活"
op6
autrue
uc"默认可追踪"
rs"成长经验 x80"
ic"ArtSource://UI/Icon/Achievement/Achievement.GiveCorrectSugarFigurine.png"
bg"Assets/_Game/Resource/ArtBase/UI/Achievement/Texture/back_one.png"
sy
"日常生活"
ri
空数组
lv
t"向友人赠送其自身形象的糖画1次"
c"EntityData_CheckFloat达到 1"
r"成长经验 x10"
i
空数组
cy
currency_id"Currency.AchievementExp"
value10
afalse
t"向友人赠送其自身形象的糖画5次"
c"EntityData_CheckFloat达到 5"
r"成长经验 x15"
i
空数组
cy
currency_id"Currency.AchievementExp"
value15
afalse
t"向友人赠送其自身形象的糖画30次"
c"EntityData_CheckFloat达到 30"
r"成长经验 x15"
i
空数组
cy
currency_id"Currency.AchievementExp"
value15
afalse
t"向友人赠送其自身形象的糖画50次"
c"EntityData_CheckFloat达到 50"
r"成长经验 x20"
i
空数组
cy
currency_id"Currency.AchievementExp"
value20
afalse
t"向友人赠送其自身形象的糖画100次"
c"EntityData_CheckFloat达到 100"
r"成长经验 x20"
i
空数组
cy
currency_id"Currency.AchievementExp"
value20
afalse
achievement.growgiantcrops
id"Achievement.GrowGiantCrops"
name"丰收达人"
name_en"Harvest Hero"
d"大丰收来袭,你的丰收已经达到了新的高度,每个作物都处于最佳的状态,你的农场充满无限可能!"
ut"Farm"
cd"农场发展"
op6
autrue
uc"Farm_HarvestCount达到 1"
rs"成长经验 x80"
ic"ArtSource://UI/Icon/Achievement/Achievement.GrowGiantCrops.png"
bg"Assets/_Game/Resource/ArtBase/UI/Achievement/Texture/back_one.png"
sy
"农场发展"
ri
空数组
lv
t"丰收1次"
c"Farm_HarvestCount达到 1"
r"成长经验 x10"
i
空数组
cy
currency_id"Currency.AchievementExp"
value10
atrue
t"丰收10次"
c"Farm_HarvestCount达到 10"
r"成长经验 x15"
i
空数组
cy
currency_id"Currency.AchievementExp"
value15
atrue
t"丰收30次"
c"Farm_HarvestCount达到 30"
r"成长经验 x15"
i
空数组
cy
currency_id"Currency.AchievementExp"
value15
atrue
t"丰收60次"
c"Farm_HarvestCount达到 60"
r"成长经验 x20"
i
空数组
cy
currency_id"Currency.AchievementExp"
value20
atrue
t"丰收100次"
c"Farm_HarvestCount达到 100"
r"成长经验 x20"
i
空数组
cy
currency_id"Currency.AchievementExp"
value20
atrue
achievement.harvestlegendarycrops
id"Achievement.HarvestLegendaryCrops"
name"硕果累累"
name_en"Legendary Harvest"
d"你收获了令人惊叹的季节之王!这些作物蕴含着丰富的生命力,继续在农田上收获辉煌吧。"
ut"Farm"
cd"农场发展"
op6
autrue
uc"GlobalData_CheckFloat等于 1"
rs"成长经验 x80"
ic"ArtSource://UI/Icon/Achievement/Achievement.HarvestLegendaryCrops.png"
bg"Assets/_Game/Resource/ArtBase/UI/Achievement/Texture/back_one.png"
sy
"农场发展"
ri
空数组
lv
t"收获1次巨大作物"
c"GlobalData_CheckFloat达到 1"
r"成长经验 x10"
i
空数组
cy
currency_id"Currency.AchievementExp"
value10
atrue
t"收获5次巨大作物"
c"GlobalData_CheckFloat达到 5"
r"成长经验 x15"
i
空数组
cy
currency_id"Currency.AchievementExp"
value15
atrue
t"收获10次巨大作物"
c"GlobalData_CheckFloat达到 10"
r"成长经验 x15"
i
空数组
cy
currency_id"Currency.AchievementExp"
value15
atrue
t"收获20次巨大作物"
c"GlobalData_CheckFloat达到 20"
r"成长经验 x20"
i
空数组
cy
currency_id"Currency.AchievementExp"
value20
atrue
t"收获30次巨大作物"
c"GlobalData_CheckFloat达到 30"
r"成长经验 x20"
i
空数组
cy
currency_id"Currency.AchievementExp"
value20
atrue
achievement.indentfinishcount
id"Achievement.IndentFinishCount"
name"爱心传递"
name_en"Errand Runner"
d"如果你有空闲的时间和精力,请完成大家的委托订单吧。每次施以援手都是心灵的交流,一起让星砂岛更加温馨吧。"
ut"Neighbourhood"
cd"邻里关系"
op1
autrue
uc"全局标记 查看过公告板等于 1"
rs"成长经验 x80"
ic"ArtSource://UI/Icon/Achievement/Achievement.IndentFinishCount.png"
bg"Assets/_Game/Resource/ArtBase/UI/Achievement/Texture/back_one.png"
sy
"委托"
"邻里关系"
ri
空数组
lv
t"完成了1个订单"
c"完成委托数达到 1个"
r"成长经验 x10"
i
空数组
cy
currency_id"Currency.AchievementExp"
value10
afalse
t"完成了10个订单"
c"完成委托数达到 10个"
r"成长经验 x15"
i
空数组
cy
currency_id"Currency.AchievementExp"
value15
afalse
t"完成了30个订单"
c"完成委托数达到 30个"
r"成长经验 x15"
i
空数组
cy
currency_id"Currency.AchievementExp"
value15
afalse
t"完成了50个订单"
c"完成委托数达到 50个"
r"成长经验 x20"
i
空数组
cy
currency_id"Currency.AchievementExp"
value20
afalse
t"完成了100个订单"
c"完成委托数达到 100个"
r"成长经验 x20"
i
空数组
cy
currency_id"Currency.AchievementExp"
value20
afalse
achievement.journeyfinish
id"Achievement.JourneyFinish"
name"小有所成"
name_en"Small Beginnings"
d"聪明的头脑和勤劳的双手,让你很快适应了新环境、结交了新朋友、建起了新家园。小岛生活初具雏形,接下来继续谱写属于你的田园之歌吧!"
ut"Farm"
cd"农场发展"
op5
autrue
uc"默认可追踪"
rs"成长经验 x10"
ic"ArtSource://UI/Icon/Achievement/Achievement.JourneyFinish.png"
bg"Assets/_Game/Resource/ArtBase/UI/Achievement/Texture/back_one.png"
sy
"任务"
"农场发展"
ri
空数组
lv
t"完成新手历程"
c"完成任务 回到林间小屋"
r"成长经验 x10"
i
空数组
cy
currency_id"Currency.AchievementExp"
value10
afalse
achievement.learnanimals
id"Achievement.LearnAnimals"
name"小动物博士"
name_en"Animal Expert"
d"恭喜你成功结识了一群特别的小伙伴,你的社交能力令我们惊叹,请多多和它们交流,成为动物界的明星吧!"
ut"Neighbourhood"
cd"邻里关系"
op5
autrue
uc"默认可追踪"
rs"成长经验 x80"
ic"ArtSource://UI/Icon/Achievement/Achievement.LearnAnimals.png"
bg"Assets/_Game/Resource/ArtBase/UI/Achievement/Texture/back_one.png"
sy
"邻里关系"
ri
空数组
lv
t"认识1只小动物"
c"CheckUnLockAnimalCount达到 1"
r"成长经验 x10"
i
空数组
cy
currency_id"Currency.AchievementExp"
value10
atrue
t"认识3只小动物"
c"CheckUnLockAnimalCount达到 3"
r"成长经验 x15"
i
空数组
cy
currency_id"Currency.AchievementExp"
value15
atrue
t"认识5只小动物"
c"CheckUnLockAnimalCount达到 5"
r"成长经验 x15"
i
空数组
cy
currency_id"Currency.AchievementExp"
value15
atrue
t"认识7只小动物"
c"CheckUnLockAnimalCount达到 7"
r"成长经验 x20"
i
空数组
cy
currency_id"Currency.AchievementExp"
value20
atrue
t"认识10只小动物"
c"CheckUnLockAnimalCount达到 10"
r"成长经验 x20"
i
空数组
cy
currency_id"Currency.AchievementExp"
value20
atrue
achievement.learncookbookcount
id"Achievement.LearnCookbookCount"
name"先成为理论大师!"
name_en"Recipe Collector"
d"世界各地的菜肴和烹饪风格多种多样,收集各种食谱,探索各种食材,拓展出你的拿手菜肴。"
ut"DailyLife"
cd"日常生活"
op5
autrue
uc"默认可追踪"
rs"成长经验 x80"
ic"ArtSource://UI/Icon/Achievement/Achievement.LearnCookbookCount.png"
bg"Assets/_Game/Resource/ArtBase/UI/Achievement/Texture/back_pengren.png"
sy
"日常生活"
ri
空数组
lv
t"学会了5种食谱"
c"Food_LearnedRecipeCount达到 5"
r"成长经验 x10"
i
空数组
cy
currency_id"Currency.AchievementExp"
value10
atrue
t"学会了10种食谱"
c"Food_LearnedRecipeCount达到 10"
r"成长经验 x15"
i
空数组
cy
currency_id"Currency.AchievementExp"
value15
atrue
t"学会了20种食谱"
c"Food_LearnedRecipeCount达到 20"
r"成长经验 x15"
i
空数组
cy
currency_id"Currency.AchievementExp"
value15
atrue
t"学会了30种食谱"
c"Food_LearnedRecipeCount达到 30"
r"成长经验 x20"
i
空数组
cy
currency_id"Currency.AchievementExp"
value20
atrue
t"学会了40种食谱"
c"Food_LearnedRecipeCount达到 40"
r"成长经验 x20"
i
空数组
cy
currency_id"Currency.AchievementExp"
value20
atrue
achievement.learnrecipecount
id"Achievement.LearnRecipeCount"
name"DIY行家"
name_en"DIY Expert"
d"在温馨的海岛上收集大量的DIY家具配方,每一个配方都承载着创作者独特的思路,愿你在这探索之旅上收获惊喜和乐趣。"
ut"Construction"
cd"Construction"
op9
autrue
uc"默认可追踪"
rs"成长经验 x80"
ic"ArtSource://UI/Icon/Achievement/Achievement.LearnRecipeCount.png"
bg"Assets/_Game/Resource/ArtBase/UI/Achievement/Texture/back_one.png"
sy
"Construction"
ri
空数组
lv
t"学会了10个家具配方"
c"Item_LearnedFormulaCount达到 10"
r"成长经验 x10"
i
空数组
cy
currency_id"Currency.AchievementExp"
value10
atrue
t"学会了30个家具配方"
c"Item_LearnedFormulaCount达到 30"
r"成长经验 x15"
i
空数组
cy
currency_id"Currency.AchievementExp"
value15
atrue
t"学会了50个家具配方"
c"Item_LearnedFormulaCount达到 50"
r"成长经验 x15"
i
空数组
cy
currency_id"Currency.AchievementExp"
value15
atrue
t"学会了80个家具配方"
c"Item_LearnedFormulaCount达到 80"
r"成长经验 x20"
i
空数组
cy
currency_id"Currency.AchievementExp"
value20
atrue
t"学会了100个家具配方"
c"Item_LearnedFormulaCount达到 100"
r"成长经验 x20"
i
空数组
cy
currency_id"Currency.AchievementExp"
value20
atrue
achievement.learnskill
id"Achievement.LearnSkill"
name"技能在手"
name_en"Armed With Skills"
d"生活我有。"
ut"Farm"
cd"农场发展"
op1
autrue
uc"默认可追踪"
rs"成长经验 x410"
ic"ArtSource://UI/Icon/Achievement/Achievement.LearnSkill.png"
bg"Assets/_Game/Resource/ArtBase/UI/Achievement/Texture/back_one.png"
sy
"农场发展"
ri
空数组
lv
t"学习任一职业技能"
c"CheckPlayerLearnedSkillCount达到 1"
r"成长经验 x10"
i
空数组
cy
currency_id"Currency.AchievementExp"
value10
atrue
t"任一职业所有技能全部满级"
c"CheckPlayerLearnedSkillCount达到 26 或 CheckPlayerLearnedSkillCount达到 25 或 CheckPlayerLearnedSkillCount达到 27 或 CheckPlayerLearnedSkillCount达到 24 或 CheckPlayerLearnedSkillCount达到 25"
r"成长经验 x100"
i
空数组
cy
currency_id"Currency.AchievementExp"
value100
atrue
t"所有职业技能全部满级"
c"CheckPlayerLearnedSkillCount达到 127"
r"成长经验 x300"
i
空数组
cy
currency_id"Currency.AchievementExp"
value300
atrue
achievement.letmedoit
id"Achievement.LetMeDoIt"
name"放着我来!"
name_en"Let Me Do It!"
d"别人的幸福就是自己的幸福!会这样想的人值得所有的幸福!"
ut"Neighbourhood"
cd"邻里关系"
op9
autrue
uc"默认可追踪"
rs"成长经验 x10"
ic"ArtSource://UI/Icon/Achievement/Achievement.LetMeDoIt.png"
bg"Assets/_Game/Resource/ArtBase/UI/Achievement/Texture/back_one.png"
sy
"任务"
"邻里关系"
ri
空数组
lv
t"完成初夏的日程探索"
c"完成任务 周一下午:慰问篱笆奶奶(相应的,下午初夏会出现在篱笆奶奶家)"
r"成长经验 x10"
i
空数组
cy
currency_id"Currency.AchievementExp"
value10
afalse
achievement.livetogether
id"Achievement.LiveTogether"
name"温馨之家"
name_en"Cozy Home"
d"不管什么时候归来,家里都有一盏等你的灯。"
ut"Neighbourhood"
cd"邻里关系"
op1
autrue
uc"默认可追踪"
rs"成长经验 x20"
ic"ArtSource://UI/Icon/Achievement/Achievement.LiveTogether.png"
bg"Assets/_Game/Resource/ArtBase/UI/Achievement/Texture/back_one.png"
sy
"邻里关系"
ri
空数组
lv
t"与任意居民同居"
c"EntityData_CheckString等于 1"
r"成长经验 x20"
i
空数组
cy
currency_id"Currency.AchievementExp"
value20
atrue
achievement.lostitemnum
id"Achievement.LostItemNum"
name"物归原主"
name_en"Lost and Found"
d"你送回的不仅仅是一件物品,更是一份记忆,一份安心。"
ut"Neighbourhood"
cd"邻里关系"
op6
autrue
uc"默认可追踪"
rs"成长经验 x80"
ic"ArtSource://UI/Icon/Achievement/Achievement.LostItemNum.png"
bg"Assets/_Game/Resource/ArtBase/UI/Achievement/Texture/back_one.png"
sy
"邻里关系"
ri
空数组
lv
t"成功归还1次居民的失物。"
c"GlobalData_CheckFloat达到 1"
r"成长经验 x10"
i
空数组
cy
currency_id"Currency.AchievementExp"
value10
afalse
t"成功归还3次居民的失物。"
c"GlobalData_CheckFloat达到 3"
r"成长经验 x10"
i
空数组
cy
currency_id"Currency.AchievementExp"
value10
afalse
t"成功归还7次居民的失物。"
c"GlobalData_CheckFloat达到 7"
r"成长经验 x20"
i
空数组
cy
currency_id"Currency.AchievementExp"
value20
afalse
t"成功归还15次居民的失物。"
c"GlobalData_CheckFloat达到 15"
r"成长经验 x20"
i
空数组
cy
currency_id"Currency.AchievementExp"
value20
afalse
t"成功归还30次居民的失物。"
c"GlobalData_CheckFloat达到 30"
r"成长经验 x20"
i
空数组
cy
currency_id"Currency.AchievementExp"
value20
afalse
achievement.lotterybiggift
id"Achievement.LotteryBigGift"
name"我!就是欧皇!"
name_en"I'm the Lucky Charm!"
d"以后星砂岛的传说里,必须有你一席之地!"
ut"DailyLife"
cd"日常生活"
op4
autrue
uc"CheckLittleLottoConditionCount达到 1"
rs"成长经验 x310"
ic"ArtSource://UI/Icon/Achievement/Achievement.LotteryBigGift.png"
bg"Assets/_Game/Resource/ArtBase/UI/Achievement/Texture/back_caiji.png"
sy
"日常生活"
ri
空数组
lv
t"九宫刮刮乐超级大奖中奖1次"
c"CheckLittleLottoConditionCount达到 1"
r"成长经验 x50"
i
空数组
cy
currency_id"Currency.AchievementExp"
value50
atrue
t"九宫刮刮乐超级大奖中奖2次"
c"CheckLittleLottoConditionCount达到 2"
r"成长经验 x60"
i
空数组
cy
currency_id"Currency.AchievementExp"
value60
atrue
t"九宫刮刮乐超级大奖中奖3次"
c"CheckLittleLottoConditionCount达到 3"
r"成长经验 x60"
i
空数组
cy
currency_id"Currency.AchievementExp"
value60
atrue
t"九宫刮刮乐超级大奖中奖4次"
c"CheckLittleLottoConditionCount达到 4"
r"成长经验 x70"
i
空数组
cy
currency_id"Currency.AchievementExp"
value70
atrue
t"九宫刮刮乐超级大奖中奖5次"
c"CheckLittleLottoConditionCount达到 5"
r"成长经验 x70"
i
空数组
cy
currency_id"Currency.AchievementExp"
value70
atrue
achievement.lotteryfifth
id"Achievement.LotteryFifth"
name"稳稳的"
name_en"Steady Win"
d"还行,至少不是五等奖。"
ut"DailyLife"
cd"日常生活"
op4
autrue
uc"CheckLittleLottoConditionCount达到 1"
rs"成长经验 x80"
ic"ArtSource://UI/Icon/Achievement/Achievement.LotteryFifth.png"
bg"Assets/_Game/Resource/ArtBase/UI/Achievement/Texture/back_caiji.png"
sy
"日常生活"
ri
空数组
lv
t"九宫刮刮乐四等奖中奖1次"
c"CheckLittleLottoConditionCount达到 1"
r"成长经验 x10"
i
空数组
cy
currency_id"Currency.AchievementExp"
value10
atrue
t"九宫刮刮乐四等奖中奖5次"
c"CheckLittleLottoConditionCount达到 5"
r"成长经验 x15"
i
空数组
cy
currency_id"Currency.AchievementExp"
value15
atrue
t"九宫刮刮乐四等奖中奖10次"
c"CheckLittleLottoConditionCount达到 10"
r"成长经验 x15"
i
空数组
cy
currency_id"Currency.AchievementExp"
value15
atrue
t"九宫刮刮乐四等奖中奖20次"
c"CheckLittleLottoConditionCount达到 20"
r"成长经验 x20"
i
空数组
cy
currency_id"Currency.AchievementExp"
value20
atrue
t"九宫刮刮乐四等奖中奖50次"
c"CheckLittleLottoConditionCount达到 50"
r"成长经验 x20"
i
空数组
cy
currency_id"Currency.AchievementExp"
value20
atrue
achievement.lotteryfirst
id"Achievement.LotteryFirst"
name"运气爆棚"
name_en"Luck's on My Side"
d"妙啊,又是一个大奖!"
ut"DailyLife"
cd"日常生活"
op4
autrue
uc"CheckLittleLottoConditionCount达到 1"
rs"成长经验 x260"
ic"ArtSource://UI/Icon/Achievement/Achievement.LotteryFirst.png"
bg"Assets/_Game/Resource/ArtBase/UI/Achievement/Texture/back_caiji.png"
sy
"日常生活"
ri
空数组
lv
t"九宫刮刮乐特等奖中奖1次"
c"CheckLittleLottoConditionCount达到 1"
r"成长经验 x40"
i
空数组
cy
currency_id"Currency.AchievementExp"
value40
atrue
t"九宫刮刮乐特等奖中奖2次"
c"CheckLittleLottoConditionCount达到 2"
r"成长经验 x50"
i
空数组
cy
currency_id"Currency.AchievementExp"
value50
atrue
t"九宫刮刮乐特等奖中奖4次"
c"CheckLittleLottoConditionCount达到 4"
r"成长经验 x50"
i
空数组
cy
currency_id"Currency.AchievementExp"
value50
atrue
t"九宫刮刮乐特等奖中奖7次"
c"CheckLittleLottoConditionCount达到 7"
r"成长经验 x60"
i
空数组
cy
currency_id"Currency.AchievementExp"
value60
atrue
t"九宫刮刮乐特等奖中奖10次"
c"CheckLittleLottoConditionCount达到 10"
r"成长经验 x60"
i
空数组
cy
currency_id"Currency.AchievementExp"
value60
atrue
achievement.lotteryfourth
id"Achievement.LotteryFourth"
name"运气来了"
name_en"Luck Arrives"
d"洗个手再刮,运气这不就来了?"
ut"DailyLife"
cd"日常生活"
op4
autrue
uc"CheckLittleLottoConditionCount达到 1"
rs"成长经验 x80"
ic"ArtSource://UI/Icon/Achievement/Achievement.LotteryFourth.png"
bg"Assets/_Game/Resource/ArtBase/UI/Achievement/Texture/back_caiji.png"
sy
"日常生活"
ri
空数组
lv
t"九宫刮刮乐三等奖中奖1次"
c"CheckLittleLottoConditionCount达到 1"
r"成长经验 x10"
i
空数组
cy
currency_id"Currency.AchievementExp"
value10
atrue
t"九宫刮刮乐三等奖中奖5次"
c"CheckLittleLottoConditionCount达到 5"
r"成长经验 x15"
i
空数组
cy
currency_id"Currency.AchievementExp"
value15
atrue
t"九宫刮刮乐三等奖中奖10次"
c"CheckLittleLottoConditionCount达到 10"
r"成长经验 x15"
i
空数组
cy
currency_id"Currency.AchievementExp"
value15
atrue
t"九宫刮刮乐三等奖中奖20次"
c"CheckLittleLottoConditionCount达到 20"
r"成长经验 x20"
i
空数组
cy
currency_id"Currency.AchievementExp"
value20
atrue
t"九宫刮刮乐三等奖中奖50次"
c"CheckLittleLottoConditionCount达到 50"
r"成长经验 x20"
i
空数组
cy
currency_id"Currency.AchievementExp"
value20
atrue
achievement.lotterysecond
id"Achievement.LotterySecond"
name"今天吃鸡腿"
name_en"Today's Menu: Chicken Drumsticks"
d"加餐!必须加餐!今晚狠狠地安排!"
ut"DailyLife"
cd"日常生活"
op4
autrue
uc"CheckLittleLottoConditionCount达到 1"
rs"成长经验 x180"
ic"ArtSource://UI/Icon/Achievement/Achievement.LotterySecond.png"
bg"Assets/_Game/Resource/ArtBase/UI/Achievement/Texture/back_caiji.png"
sy
"日常生活"
ri
空数组
lv
t"九宫刮刮乐一等奖中奖1次"
c"CheckLittleLottoConditionCount达到 1"
r"成长经验 x30"
i
空数组
cy
currency_id"Currency.AchievementExp"
value30
atrue
t"九宫刮刮乐一等奖中奖3次"
c"CheckLittleLottoConditionCount达到 3"
r"成长经验 x35"
i
空数组
cy
currency_id"Currency.AchievementExp"
value35
atrue
t"九宫刮刮乐一等奖中奖6次"
c"CheckLittleLottoConditionCount达到 6"
r"成长经验 x35"
i
空数组
cy
currency_id"Currency.AchievementExp"
value35
atrue
t"九宫刮刮乐一等奖中奖10次"
c"CheckLittleLottoConditionCount达到 10"
r"成长经验 x40"
i
空数组
cy
currency_id"Currency.AchievementExp"
value40
atrue
t"九宫刮刮乐一等奖中奖20次"
c"CheckLittleLottoConditionCount达到 20"
r"成长经验 x40"
i
空数组
cy
currency_id"Currency.AchievementExp"
value40
atrue
achievement.lotterysixth
id"Achievement.LotterySixth"
name"小惊喜"
name_en"A Pleasant Surprise"
d"看到那个小小的奖励图标时,心情就像喝到了温开水——平淡,但总比什么都没有强。"
ut"DailyLife"
cd"日常生活"
op4
autrue
uc"CheckLittleLottoConditionCount达到 1"
rs"成长经验 x80"
ic"ArtSource://UI/Icon/Achievement/Achievement.LotterySixth.png"
bg"Assets/_Game/Resource/ArtBase/UI/Achievement/Texture/back_caiji.png"
sy
"日常生活"
ri
空数组
lv
t"九宫刮刮乐五等奖中奖1次"
c"CheckLittleLottoConditionCount达到 1"
r"成长经验 x10"
i
空数组
cy
currency_id"Currency.AchievementExp"
value10
atrue
t"九宫刮刮乐五等奖中奖10次"
c"CheckLittleLottoConditionCount达到 10"
r"成长经验 x15"
i
空数组
cy
currency_id"Currency.AchievementExp"
value15
atrue
t"九宫刮刮乐五等奖中奖30次"
c"CheckLittleLottoConditionCount达到 30"
r"成长经验 x15"
i
空数组
cy
currency_id"Currency.AchievementExp"
value15
atrue
t"九宫刮刮乐五等奖中奖60次"
c"CheckLittleLottoConditionCount达到 60"
r"成长经验 x20"
i
空数组
cy
currency_id"Currency.AchievementExp"
value20
atrue
t"九宫刮刮乐五等奖中奖100次"
c"CheckLittleLottoConditionCount达到 100"
r"成长经验 x20"
i
空数组
cy
currency_id"Currency.AchievementExp"
value20
atrue
achievement.lotterythird
id"Achievement.LotteryThird"
name"临门一脚"
name_en"The Final Push"
d"就差那么一点点,但这一点点已经足够让人激动到睡不着了。"
ut"DailyLife"
cd"日常生活"
op4
autrue
uc"CheckLittleLottoConditionCount达到 1"
rs"成长经验 x130"
ic"ArtSource://UI/Icon/Achievement/Achievement.LotteryThird.png"
bg"Assets/_Game/Resource/ArtBase/UI/Achievement/Texture/back_caiji.png"
sy
"日常生活"
ri
空数组
lv
t"九宫刮刮乐二等奖中奖1次"
c"CheckLittleLottoConditionCount达到 1"
r"成长经验 x20"
i
空数组
cy
currency_id"Currency.AchievementExp"
value20
atrue
t"九宫刮刮乐二等奖中奖4次"
c"CheckLittleLottoConditionCount达到 4"
r"成长经验 x25"
i
空数组
cy
currency_id"Currency.AchievementExp"
value25
atrue
t"九宫刮刮乐二等奖中奖8次"
c"CheckLittleLottoConditionCount达到 8"
r"成长经验 x25"
i
空数组
cy
currency_id"Currency.AchievementExp"
value25
atrue
t"九宫刮刮乐二等奖中奖15次"
c"CheckLittleLottoConditionCount达到 15"
r"成长经验 x30"
i
空数组
cy
currency_id"Currency.AchievementExp"
value30
atrue
t"九宫刮刮乐二等奖中奖30次"
c"CheckLittleLottoConditionCount达到 30"
r"成长经验 x30"
i
空数组
cy
currency_id"Currency.AchievementExp"
value30
atrue
achievement.makefurnituretimes
id"Achievement.MakeFurnitureTimes"
name"家居艺术大师"
name_en"Interior Designer"
d"家具能让生活更加舒适和便利,不断地制作心仪的家具,在这个过程中感悟生活中点滴的美好吧。"
ut"Construction"
cd"Construction"
op9
autrue
uc"默认可追踪"
rs"成长经验 x80"
ic"ArtSource://UI/Icon/Achievement/Achievement.MakeFurnitureTimes.png"
bg"Assets/_Game/Resource/ArtBase/UI/Achievement/Texture/back_jiagong.png"
sy
"Construction"
ri
空数组
lv
t"制作了1件家具"
c"Item_MakeItemWithTagCount达到 1"
r"成长经验 x10"
i
空数组
cy
currency_id"Currency.AchievementExp"
value10
atrue
t"制作了5件家具"
c"Item_MakeItemWithTagCount达到 5"
r"成长经验 x15"
i
空数组
cy
currency_id"Currency.AchievementExp"
value15
atrue
t"制作了20件家具"
c"Item_MakeItemWithTagCount达到 20"
r"成长经验 x15"
i
空数组
cy
currency_id"Currency.AchievementExp"
value15
atrue
t"制作了50件家具"
c"Item_MakeItemWithTagCount达到 50"
r"成长经验 x20"
i
空数组
cy
currency_id"Currency.AchievementExp"
value20
atrue
t"制作了100件家具"
c"Item_MakeItemWithTagCount达到 100"
r"成长经验 x20"
i
空数组
cy
currency_id"Currency.AchievementExp"
value20
atrue
achievement.meettheislanders
id"Achievement.MeetTheIslanders"
name"你好朋友们"
name_en"Hello Friends"
d"认识了好多新朋友!这些曾经的陌生人,现在都成了熟悉的面孔,他们的世界因你更加精彩!"
ut"Neighbourhood"
cd"邻里关系"
op4
autrue
uc"默认可追踪"
rs"成长经验 x45"
ic"ArtSource://UI/Icon/Achievement/Achievement.MeetTheIslanders.png"
bg"Assets/_Game/Resource/ArtBase/UI/Achievement/Texture/back_one.png"
sy
"邻里关系"
ri
空数组
lv
t"认识2位居民"
c"CheckUnLockNpcCount达到 2"
r"成长经验 x10"
i
空数组
cy
currency_id"Currency.AchievementExp"
value10
atrue
t"认识10位居民"
c"CheckUnLockNpcCount达到 10"
r"成长经验 x15"
i
空数组
cy
currency_id"Currency.AchievementExp"
value15
atrue
t"认识全部居民"
c"CheckUnLockNpcCount达到 28"
r"成长经验 x20"
i
空数组
cy
currency_id"Currency.AchievementExp"
value20
atrue
achievement.meetxiaoheng
id"Achievement.MeetXiaoHeng"
name"常驻嘉宾"
name_en"Regular Visitor"
d"经常泡温泉有助于保持好的生活心态,不信你看它们的眼神……"
ut"Neighbourhood"
cd"邻里关系"
op5
autrue
uc"默认可追踪"
rs"成长经验 x10"
ic"ArtSource://UI/Icon/Achievement/Achievement.MeetXiaoHeng.png"
bg"Assets/_Game/Resource/ArtBase/UI/Achievement/Texture/back_one.png"
sy
"邻里关系"
ri
空数组
lv
t"认识小恒"
c"Tag"
r"成长经验 x10"
i
空数组
cy
currency_id"Currency.AchievementExp"
value10
afalse
achievement.opengashapon
id"Achievement.OpenGashapon"
name"咔嚓咔嚓"
name_en"Click!"
d"这是希望诞生的前奏,也是梦想破碎的声音。"
ut"DailyLife"
cd"日常生活"
op3
autrue
uc"默认可追踪"
rs"成长经验 x80"
ic"ArtSource://UI/Icon/Achievement/Achievement.OpenGashapon.png"
bg"Assets/_Game/Resource/ArtBase/UI/Achievement/Texture/back_one.png"
sy
"日常生活"
ri
空数组
lv
t"累计开启1个扭蛋"
c"EntityData_CheckFloat达到 1"
r"成长经验 x10"
i
空数组
cy
currency_id"Currency.AchievementExp"
value10
atrue
t"累计开启10个扭蛋"
c"EntityData_CheckFloat达到 10"
r"成长经验 x15"
i
空数组
cy
currency_id"Currency.AchievementExp"
value15
atrue
t"累计开启30个扭蛋"
c"EntityData_CheckFloat达到 30"
r"成长经验 x15"
i
空数组
cy
currency_id"Currency.AchievementExp"
value15
atrue
t"累计开启60个扭蛋"
c"EntityData_CheckFloat达到 60"
r"成长经验 x20"
i
空数组
cy
currency_id"Currency.AchievementExp"
value20
atrue
t"累计开启100个扭蛋"
c"EntityData_CheckFloat达到 100"
r"成长经验 x20"
i
空数组
cy
currency_id"Currency.AchievementExp"
value20
atrue
achievement.openmailbox
id"Achievement.OpenMailBox"
name"有你的快递"
name_en"Here's Your Mail"
d""如果你不在家,邮递员会把邮件存放在这里。如果你在家,邮递员还是会把邮件存放在这里。! “体谅一下吧,他们很忙的。”""
ut"DailyLife"
cd"日常生活"
op3
autrue
uc"默认可追踪"
rs"成长经验 x10"
ic"ArtSource://UI/Icon/Achievement/Achievement.OpenMailBox.png"
bg"Assets/_Game/Resource/ArtBase/UI/Achievement/Texture/back_one.png"
sy
"日常生活"
ri
空数组
lv
t"查看1次邮箱"
c"EntityData_CheckString等于 0"
r"成长经验 x10"
i
空数组
cy
currency_id"Currency.AchievementExp"
value10
afalse
achievement.opentreasurechest
id"Achievement.OpenTreasureChest"
name"咣当!"
name_en"Cha-ching!"
d"绝不放过视线里的每一个宝箱!收益如何不重要,开箱子那声“咣当”对我很重要!"
ut"Farm"
cd"农场发展"
op3
autrue
uc"默认可追踪"
rs"成长经验 x80"
ic"ArtSource://UI/Icon/Achievement/Achievement.OpenTreasureChest.png"
bg"Assets/_Game/Resource/ArtBase/UI/Achievement/Texture/back_one.png"
sy
"农场发展"
ri
空数组
lv
t"累计开启1个宝箱"
c"EntityData_CheckFloat达到 1"
r"成长经验 x10"
i
空数组
cy
currency_id"Currency.AchievementExp"
value10
atrue
t"累计开启5个宝箱"
c"EntityData_CheckFloat达到 5"
r"成长经验 x15"
i
空数组
cy
currency_id"Currency.AchievementExp"
value15
atrue
t"累计开启10个宝箱"
c"EntityData_CheckFloat达到 10"
r"成长经验 x15"
i
空数组
cy
currency_id"Currency.AchievementExp"
value15
atrue
t"累计开启50个宝箱"
c"EntityData_CheckFloat达到 50"
r"成长经验 x20"
i
空数组
cy
currency_id"Currency.AchievementExp"
value20
atrue
t"累计开启100个宝箱"
c"EntityData_CheckFloat达到 100"
r"成长经验 x20"
i
空数组
cy
currency_id"Currency.AchievementExp"
value20
atrue
achievement.poi.baililing.experiment
id"Achievement.POI.BaiLiLing.Experiment"
name"零件供应商"
name_en"Parts Supplier"
d"你协助百里零完成了多次实验的改良"
ut"Neighbourhood"
cd"邻里关系"
op5
autrue
uc"ShiLiHaiLang好感星级达到 3"
rs"成长经验 x80"
ic"ArtSource://UI/Icon/Achievement/Achievement.MeetTheIslanders.png"
bg"Assets/_Game/Resource/ArtBase/UI/Achievement/Texture/back_1.png"
sy
"邻里关系"
ri
空数组
lv
t"完成1次百里零的“实验改良”任务"
c"MissionData_CheckFloat达到 1"
r"成长经验 x10"
i
空数组
cy
currency_id"Currency.AchievementExp"
value10
atrue
t"完成3次百里零的“实验改良”任务"
c"MissionData_CheckFloat达到 3"
r"成长经验 x10"
i
空数组
cy
currency_id"Currency.AchievementExp"
value10
atrue
t"完成5次百里零的“实验改良”任务"
c"MissionData_CheckFloat达到 5"
r"成长经验 x20"
i
空数组
cy
currency_id"Currency.AchievementExp"
value20
atrue
t"完成10次百里零的“实验改良”任务"
c"MissionData_CheckFloat达到 10"
r"成长经验 x20"
i
空数组
cy
currency_id"Currency.AchievementExp"
value20
atrue
t"完成15次百里零的“实验改良”任务"
c"MissionData_CheckFloat达到 15"
r"成长经验 x20"
i
空数组
cy
currency_id"Currency.AchievementExp"
value20
atrue
achievement.poi.chuxia.register
id"Achievement.POI.ChuXia.Register"
name"档案管家"
name_en"Archivist"
d"家园非一日建成,亦非一人之力"
ut"Neighbourhood"
cd"邻里关系"
op5
autrue
uc"ZiLu好感星级达到 3"
rs"成长经验 x80"
ic"ArtSource://UI/Icon/Achievement/Achievement.MeetTheIslanders.png"
bg"Assets/_Game/Resource/ArtBase/UI/Achievement/Texture/back_1.png"
sy
"邻里关系"
ri
空数组
lv
t"完成1次初夏的“岛民登记”任务"
c"Mission_CheckCompletedCount达到 1"
r"成长经验 x10"
i
空数组
cy
currency_id"Currency.AchievementExp"
value10
atrue
t"完成5次初夏的“岛民登记”任务"
c"Mission_CheckCompletedCount达到 4"
r"成长经验 x10"
i
空数组
cy
currency_id"Currency.AchievementExp"
value10
atrue
t"完成10次初夏的“岛民登记”任务"
c"Mission_CheckCompletedCount达到 9"
r"成长经验 x20"
i
空数组
cy
currency_id"Currency.AchievementExp"
value20
atrue
t"完成15次初夏的“岛民登记”任务"
c"Mission_CheckCompletedCount达到 14"
r"成长经验 x20"
i
空数组
cy
currency_id"Currency.AchievementExp"
value20
atrue
t"完成20次初夏的“岛民登记”任务"
c"Mission_CheckCompletedCount达到 19"
r"成长经验 x20"
i
空数组
cy
currency_id"Currency.AchievementExp"
value20
atrue
achievement.poi.fengxi.fishing
id"Achievement.POI.FengXi.Fishing"
name"王牌供应商"
name_en"Top Supplier"
d"你的渔获从不辜负期待"
ut"Neighbourhood"
cd"邻里关系"
op5
autrue
uc"FengXi好感星级达到 3"
rs"成长经验 x80"
ic"ArtSource://UI/Icon/Achievement/Achievement.MeetTheIslanders.png"
bg"Assets/_Game/Resource/ArtBase/UI/Achievement/Texture/back_1.png"
sy
"邻里关系"
ri
空数组
lv
t"完成1次枫汐的“紧急供鱼”任务"
c"MissionData_CheckFloat达到 1"
r"成长经验 x10"
i
空数组
cy
currency_id"Currency.AchievementExp"
value10
atrue
t"完成3次枫汐的“紧急供鱼”任务"
c"MissionData_CheckFloat达到 3"
r"成长经验 x10"
i
空数组
cy
currency_id"Currency.AchievementExp"
value10
atrue
t"完成5次枫汐的“紧急供鱼”任务"
c"MissionData_CheckFloat达到 5"
r"成长经验 x20"
i
空数组
cy
currency_id"Currency.AchievementExp"
value20
atrue
t"完成10次枫汐的“紧急供鱼”任务"
c"MissionData_CheckFloat达到 10"
r"成长经验 x20"
i
空数组
cy
currency_id"Currency.AchievementExp"
value20
atrue
t"完成15次枫汐的“紧急供鱼”任务"
c"MissionData_CheckFloat达到 15"
r"成长经验 x20"
i
空数组
cy
currency_id"Currency.AchievementExp"
value20
atrue
achievement.poi.lanyu.fight
id"Achievement.POI.LanYu.Fight"
name"天下第二"
name_en"Second to None"
d"师傅领进门,修行靠个人"
ut"Neighbourhood"
cd"邻里关系"
op5
autrue
uc"AVGMen好感星级达到 2"
rs"成长经验 x10"
ic"ArtSource://UI/Icon/Achievement/Achievement.MeetTheIslanders.png"
bg"Assets/_Game/Resource/ArtBase/UI/Achievement/Texture/back_1.png"
sy
"邻里关系"
ri
空数组
lv
t"了解岚和丁小龙切磋的原因"
c"Mission_CheckCompletedCount达到 1"
r"成长经验 x10"
i
空数组
cy
currency_id"Currency.AchievementExp"
value10
atrue
achievement.poi.lanyu.meal
id"Achievement.POI.LanYu.Meal"
name"食材供应商"
name_en"Ingredient Supplier"
d"食材越野越健康"
ut"Neighbourhood"
cd"邻里关系"
op5
autrue
uc"AVGMen好感星级达到 3"
rs"成长经验 x85"
ic"ArtSource://UI/Icon/Achievement/Achievement.MeetTheIslanders.png"
bg"Assets/_Game/Resource/ArtBase/UI/Achievement/Texture/back_1.png"
sy
"邻里关系"
ri
空数组
lv
t"完成1次岚的“营养餐备菜”任务"
c"MissionData_CheckFloat达到 1"
r"成长经验 x10"
i
空数组
cy
currency_id"Currency.AchievementExp"
value10
atrue
t"完成3次岚的“营养餐备菜”任务"
c"MissionData_CheckFloat达到 3"
r"成长经验 x15"
i
空数组
cy
currency_id"Currency.AchievementExp"
value15
atrue
t"完成5次岚的“营养餐备菜”任务"
c"MissionData_CheckFloat达到 5"
r"成长经验 x20"
i
空数组
cy
currency_id"Currency.AchievementExp"
value20
atrue
t"完成10次岚的“营养餐备菜”任务"
c"MissionData_CheckFloat达到 10"
r"成长经验 x20"
i
空数组
cy
currency_id"Currency.AchievementExp"
value20
atrue
t"完成15次岚的“营养餐备菜”任务"
c"MissionData_CheckFloat达到 15"
r"成长经验 x20"
i
空数组
cy
currency_id"Currency.AchievementExp"
value20
atrue
achievement.poi.xiahean.research_autumn
id"Achievement.POI.XiaHeAn.Research_Autumn"
name"巨人的南瓜头"
name_en"Giant Jack-o'-lantern"
d"用巨型南瓜雕刻成南瓜灯肯定很霸气"
ut"Neighbourhood"
cd"邻里关系"
op5
autrue
uc"XiaHeAn好感星级达到 3"
rs"成长经验 x10"
ic"ArtSource://UI/Icon/Achievement/Achievement.MeetTheIslanders.png"
bg"Assets/_Game/Resource/ArtBase/UI/Achievement/Texture/back_1.png"
sy
"邻里关系"
ri
空数组
lv
t"完成顾禾“秋日巨瓜”任务"
c"Mission_CheckCompletedCount达到 1"
r"成长经验 x10"
i
空数组
cy
currency_id"Currency.AchievementExp"
value10
atrue
achievement.poi.xiahean.research_spring
id"Achievement.POI.XiaHeAn.Research_Spring"
name"是谁住在岛上的大菠萝里?"
name_en"Who Lives in the Island's Giant Pineapple?"
d"菠萝屋?那是一个美丽的传说……"
ut"Neighbourhood"
cd"邻里关系"
op5
autrue
uc"XiaHeAn好感星级达到 3"
rs"成长经验 x10"
ic"ArtSource://UI/Icon/Achievement/Achievement.MeetTheIslanders.png"
bg"Assets/_Game/Resource/ArtBase/UI/Achievement/Texture/back_1.png"
sy
"邻里关系"
ri
空数组
lv
t"完成顾禾“合成大菠萝”任务"
c"Mission_CheckCompletedCount达到 1"
r"成长经验 x10"
i
空数组
cy
currency_id"Currency.AchievementExp"
value10
atrue
achievement.poi.xiahean.research_summer
id"Achievement.POI.XiaHeAn.Research_Summer"
name"这瓜保熟吗?"
name_en"Is This Watermelon Ripe?"
d"警惕每一个问你西瓜保不保熟的人"
ut"Neighbourhood"
cd"邻里关系"
op5
autrue
uc"XiaHeAn好感星级达到 3"
rs"成长经验 x10"
ic"ArtSource://UI/Icon/Achievement/Achievement.MeetTheIslanders.png"
bg"Assets/_Game/Resource/ArtBase/UI/Achievement/Texture/back_1.png"
sy
"邻里关系"
ri
空数组
lv
t"完成顾禾“报恩瓜”任务"
c"Mission_CheckCompletedCount达到 1"
r"成长经验 x10"
i
空数组
cy
currency_id"Currency.AchievementExp"
value10
atrue
achievement.poi.xiahean.research_winter
id"Achievement.POI.XiaHeAn.Research_Winter"
name"此瓜非彼瓜"
name_en"Not Your Average Melon"
d"冬天能生长的瓜才叫冬瓜"
ut"Neighbourhood"
cd"邻里关系"
op5
autrue
uc"XiaHeAn好感星级达到 3"
rs"成长经验 x10"
ic"ArtSource://UI/Icon/Achievement/Achievement.MeetTheIslanders.png"
bg"Assets/_Game/Resource/ArtBase/UI/Achievement/Texture/back_1.png"
sy
"邻里关系"
ri
空数组
lv
t"完成顾禾“憨瓜巨肚”任务"
c"Mission_CheckCompletedCount达到 1"
r"成长经验 x10"
i
空数组
cy
currency_id"Currency.AchievementExp"
value10
atrue
achievement.poi.yexinglan.ingredient
id"Achievement.POI.YeXingLan.Ingredient"
name"大风味家"
name_en"The Master of Flavors"
d"世间万物皆可入馔,唯有创意永不止息"
ut"Neighbourhood"
cd"邻里关系"
op5
autrue
uc"YeXingLan好感星级达到 3"
rs"成长经验 x80"
ic"ArtSource://UI/Icon/Achievement/Achievement.MeetTheIslanders.png"
bg"Assets/_Game/Resource/ArtBase/UI/Achievement/Texture/back_1.png"
sy
"邻里关系"
ri
空数组
lv
t"完成1次叶星阑的“创新料理”任务"
c"MissionData_CheckFloat达到 1"
r"成长经验 x10"
i
空数组
cy
currency_id"Currency.AchievementExp"
value10
atrue
t"完成3次叶星阑的“创新料理”任务"
c"MissionData_CheckFloat达到 3"
r"成长经验 x10"
i
空数组
cy
currency_id"Currency.AchievementExp"
value10
atrue
t"完成5次叶星阑的“创新料理”任务"
c"MissionData_CheckFloat达到 5"
r"成长经验 x20"
i
空数组
cy
currency_id"Currency.AchievementExp"
value20
atrue
t"完成10次叶星阑的“创新料理”任务"
c"MissionData_CheckFloat达到 10"
r"成长经验 x20"
i
空数组
cy
currency_id"Currency.AchievementExp"
value20
atrue
t"完成15次叶星阑的“创新料理”任务"
c"MissionData_CheckFloat达到 15"
r"成长经验 x20"
i
空数组
cy
currency_id"Currency.AchievementExp"
value20
atrue
achievement.pastureguardian
id"Achievement.PastureGuardian"
name"强者之翼"
name_en"Ranch Guardian"
d"阿强,鸡群的大哥大,牧场的守护神。集齐三根强者的羽毛,能否召唤奇迹,让我们拭目以待!"
ut"Neighbourhood"
cd"邻里关系"
op6
autrue
uc"EntityData_CheckFloat达到 1"
rs"成长经验 x10"
ic"ArtSource://UI/Icon/Achievement/Achievement.PastureGuardian.png"
bg"Assets/_Game/Resource/ArtBase/UI/Achievement/Texture/back_one.png"
sy
"邻里关系"
ri
空数组
lv
t"捡到3根阿强的羽毛"
c"EntityData_CheckFloat达到 3"
r"成长经验 x10"
i
空数组
cy
currency_id"Currency.AchievementExp"
value10
atrue
achievement.pasturestealnum
id"Achievement.PastureStealNum"
name"小小心意"
name_en"Special Gift"
d"你将生活中的小小心意,带给智慧的引路人们。这份分享,让知识与自然的美好,悄然连接。"
ut"Neighbourhood"
cd"邻里关系"
op6
autrue
uc"默认可追踪"
rs"成长经验 x80"
ic"ArtSource://UI/Icon/Achievement/Achievement.PastureStealNum.png"
bg"Assets/_Game/Resource/ArtBase/UI/Achievement/Texture/back_one.png"
sy
"邻里关系"
ri
空数组
lv
t"在绿茵牧场中寻获1次特殊物品,并交给职业导师。"
c"GlobalData_CheckFloat达到 1"
r"成长经验 x10"
i
空数组
cy
currency_id"Currency.AchievementExp"
value10
afalse
t"在绿茵牧场中寻获3次特殊物品,并交给职业导师。"
c"GlobalData_CheckFloat达到 3"
r"成长经验 x10"
i
空数组
cy
currency_id"Currency.AchievementExp"
value10
afalse
t"在绿茵牧场中寻获7次特殊物品,并交给职业导师。"
c"GlobalData_CheckFloat达到 7"
r"成长经验 x20"
i
空数组
cy
currency_id"Currency.AchievementExp"
value20
afalse
t"在绿茵牧场中寻获15次特殊物品,并交给职业导师。"
c"GlobalData_CheckFloat达到 15"
r"成长经验 x20"
i
空数组
cy
currency_id"Currency.AchievementExp"
value20
afalse
t"在绿茵牧场中寻获30次特殊物品,并交给职业导师。"
c"GlobalData_CheckFloat达到 30"
r"成长经验 x20"
i
空数组
cy
currency_id"Currency.AchievementExp"
value20
afalse
achievement.peckedbychicken
id"Achievement.PeckedByChicken"
name"哎呦!"
name_en"Oooch!"
d"这是横行田间的村霸,向来不会容忍人类挑战它的权威,收起你蠢蠢欲动的手!"
ut"Neighbourhood"
cd"邻里关系"
op3
autrue
uc"默认可追踪"
rs"成长经验 x10"
ic"ArtSource://UI/Icon/Achievement/Achievement.PeckedByChicken.png"
bg"Assets/_Game/Resource/ArtBase/UI/Achievement/Texture/back_one.png"
sy
"邻里关系"
ri
空数组
lv
t"被霸王鸡啄3次"
c"MissionData_CheckString等于 1"
r"成长经验 x10"
i
空数组
cy
currency_id"Currency.AchievementExp"
value10
afalse
achievement.picklevegetables
id"Achievement.PickleVegetables"
name"美味腌制师"
name_en"Pickling Master"
d"凭借巧妙的创意,你让普通的菜变得美味无比,相信岛民未来的餐桌上一定少不了你的杰作!"
ut"Farm"
cd"农场发展"
op5
autrue
uc"Item_MakeItemWithTagCount达到 1 或 Inventory_CheckTagAmount达到 1"
rs"成长经验 x80"
ic"ArtSource://UI/Icon/Achievement/Achievement.PickleVegetables.png"
bg"Assets/_Game/Resource/ArtBase/UI/Achievement/Texture/back_one.png"
sy
"农场发展"
ri
空数组
lv
t"腌制了1个腌菜"
c"CheckMachiningTaskFinishCount达到 1"
r"成长经验 x10"
i
空数组
cy
currency_id"Currency.AchievementExp"
value10
atrue
t"腌制了10个腌菜"
c"CheckMachiningTaskFinishCount达到 10"
r"成长经验 x15"
i
空数组
cy
currency_id"Currency.AchievementExp"
value15
atrue
t"腌制了50个腌菜"
c"CheckMachiningTaskFinishCount达到 50"
r"成长经验 x15"
i
空数组
cy
currency_id"Currency.AchievementExp"
value15
atrue
t"腌制了100个腌菜"
c"CheckMachiningTaskFinishCount达到 100"
r"成长经验 x20"
i
空数组
cy
currency_id"Currency.AchievementExp"
value20
atrue
t"腌制了500个腌菜"
c"CheckMachiningTaskFinishCount达到 500"
r"成长经验 x20"
i
空数组
cy
currency_id"Currency.AchievementExp"
value20
atrue
achievement.plantcroptimes
id"Achievement.PlantCropTimes"
name"希望的种子"
name_en"Seeds of Hope"
d"拿起你的锄头,种下农作物的种子,每颗种子都蕴藏着无限生机,让它们在你的悉心呵护下茁壮成长吧。"
ut"Farm"
cd"农场发展"
op3
autrue
uc"Item_MakeItemWithTagCount达到 1 或 Inventory_CheckTagAmount达到 1"
rs"成长经验 x80"
ic"ArtSource://UI/Icon/Achievement/Achievement.PlantCropTimes.png"
bg"Assets/_Game/Resource/ArtBase/UI/Achievement/Texture/back_zhongzhi.png"
sy
"农场发展"
ri
空数组
lv
t"播种了10次农作物"
c"Farm_WaitSeeded达到 10"
r"成长经验 x10"
i
空数组
cy
currency_id"Currency.AchievementExp"
value10
atrue
t"播种了50次农作物"
c"Farm_WaitSeeded达到 50"
r"成长经验 x15"
i
空数组
cy
currency_id"Currency.AchievementExp"
value15
atrue
t"播种了100次农作物"
c"Farm_WaitSeeded达到 100"
r"成长经验 x15"
i
空数组
cy
currency_id"Currency.AchievementExp"
value15
atrue
t"播种了500次农作物"
c"Farm_WaitSeeded达到 500"
r"成长经验 x20"
i
空数组
cy
currency_id"Currency.AchievementExp"
value20
atrue
t"播种了2000次农作物"
c"Farm_WaitSeeded达到 2000"
r"成长经验 x20"
i
空数组
cy
currency_id"Currency.AchievementExp"
value20
atrue
achievement.plantcroptype
id"Achievement.PlantCropType"
name"欣欣向荣的农场"
name_en"Thriving Farm"
d"农作物的种类有很多,希望你能种下不同的种子,不断地将你的小菜园打造成真正的农田,享受这段过程吧,它将会成为你难忘的美好回忆。"
ut"Farm"
cd"农场发展"
op3
autrue
uc"Item_MakeItemWithTagCount达到 1 或 Inventory_CheckTagAmount达到 1"
rs"成长经验 x80"
ic"ArtSource://UI/Icon/Achievement/Achievement.PlantCropType.png"
bg"Assets/_Game/Resource/ArtBase/UI/Achievement/Texture/back_zhongzhi.png"
sy
"种植"
"农场发展"
ri
空数组
lv
t"累计种了2种农作物"
c"Farm_CurrentPlantCropCount达到 2"
r"成长经验 x10"
i
空数组
cy
currency_id"Currency.AchievementExp"
value10
atrue
t"累计种了5种农作物"
c"Farm_CurrentPlantCropCount达到 5"
r"成长经验 x15"
i
空数组
cy
currency_id"Currency.AchievementExp"
value15
atrue
t"累计种了10种农作物"
c"Farm_CurrentPlantCropCount达到 10"
r"成长经验 x15"
i
空数组
cy
currency_id"Currency.AchievementExp"
value15
atrue
t"累计种了30种农作物"
c"Farm_CurrentPlantCropCount达到 30"
r"成长经验 x20"
i
空数组
cy
currency_id"Currency.AchievementExp"
value20
atrue
t"累计种了50种农作物"
c"Farm_CurrentPlantCropCount达到 50"
r"成长经验 x20"
i
空数组
cy
currency_id"Currency.AchievementExp"
value20
atrue
achievement.posterlanyu
id"Achievement.PosterLanYu"
name"惊天小秘密"
name_en"Little Big Secret"
d"探险家发现隐藏在野外的秘密,你好像……不经意间发现了探险家的秘密。"
ut"Neighbourhood"
cd"邻里关系"
op3
autrue
uc"默认可追踪"
rs"成长经验 x10"
ic"ArtSource://UI/Icon/Achievement/Achievement.PosterLanYu.png"
bg"Assets/_Game/Resource/ArtBase/UI/Achievement/Texture/back_one.png"
sy
"任务"
"邻里关系"
ri
空数组
lv
t"发现了岚神秘宝藏的秘密"
c"完成任务 冒险协会的神秘宝藏"
r"成长经验 x10"
i
空数组
cy
currency_id"Currency.AchievementExp"
value10
afalse
achievement.processjam
id"Achievement.ProcessJam"
name"果香四溢"
name_en"Jam Artisan"
d"酸甜的比例刚刚好!果酱的秘密已经被你掌握,在我们眼中,你不仅是在加工果酱,更是在制造幸福!"
ut"Farm"
cd"农场发展"
op5
autrue
uc"Item_MakeItemWithTagCount达到 1 或 Inventory_CheckTagAmount达到 1"
rs"成长经验 x80"
ic"ArtSource://UI/Icon/Achievement/Achievement.ProcessJam.png"
bg"Assets/_Game/Resource/ArtBase/UI/Achievement/Texture/back_one.png"
sy
"农场发展"
ri
空数组
lv
t"加工了1个果酱"
c"CheckMachiningTaskFinishCount达到 1"
r"成长经验 x10"
i
空数组
cy
currency_id"Currency.AchievementExp"
value10
atrue
t"加工了10个果酱"
c"CheckMachiningTaskFinishCount达到 10"
r"成长经验 x15"
i
空数组
cy
currency_id"Currency.AchievementExp"
value15
atrue
t"加工了50个果酱"
c"CheckMachiningTaskFinishCount达到 50"
r"成长经验 x15"
i
空数组
cy
currency_id"Currency.AchievementExp"
value15
atrue
t"加工了100个果酱"
c"CheckMachiningTaskFinishCount达到 100"
r"成长经验 x20"
i
空数组
cy
currency_id"Currency.AchievementExp"
value20
atrue
t"加工了500个果酱"
c"CheckMachiningTaskFinishCount达到 500"
r"成长经验 x20"
i
空数组
cy
currency_id"Currency.AchievementExp"
value20
atrue
achievement.productionfacilityfirst
id"Achievement.ProductionFacilityFirst"
name"深加工第一步"
name_en"Processing Pioneer"
d"成功制作加工设施!恭喜你你正式迈入了深加工的大门,接下来,创造属于你的制造传奇吧。"
ut"Farm"
cd"农场发展"
op3
autrue
uc"默认可追踪"
rs"成长经验 x10"
ic"ArtSource://UI/Icon/Achievement/Achievement.ProductionFacilityFirst.png"
bg"Assets/_Game/Resource/ArtBase/UI/Achievement/Texture/back_one.png"
sy
"农场发展"
ri
空数组
lv
t"第一次制作加工设施"
c"Item_MakeItemWithTagCount达到 1"
r"成长经验 x10"
i
空数组
cy
currency_id"Currency.AchievementExp"
value10
afalse
achievement.randomanimals
id"Achievement.RandomAnimals"
name"捕兽达人"
name_en"Expert Hunter"
d"你的寻物第六感超强,小葵说,牧场里的小动物如果再走丢,还要拜托你帮忙。"
ut"Neighbourhood"
cd"邻里关系"
op6
autrue
uc"默认可追踪"
rs"成长经验 x10"
ic"ArtSource://UI/Icon/Achievement/Achievement.RandomAnimals.png"
bg"Assets/_Game/Resource/ArtBase/UI/Achievement/Texture/back_one.png"
sy
"邻里关系"
ri
空数组
lv
t"寻找走失的小动物"
c"EntityData_CheckString等于 1"
r"成长经验 x10"
i
空数组
cy
currency_id"Currency.AchievementExp"
value10
afalse
achievement.relationlv1
id"Achievement.RelationLv1"
name"点头之交"
name_en"Casual Acquaintances"
d"社交网又扩大了一点点。"
ut"Neighbourhood"
cd"邻里关系"
op1
autrue
uc"默认可追踪"
rs"成长经验 x30"
ic"ArtSource://UI/Icon/Achievement/Achievement.RelationLv1.png"
bg"Assets/_Game/Resource/ArtBase/UI/Achievement/Texture/back_one.png"
sy
"邻里关系"
ri
空数组
lv
t"与任一居民的好感度达到1心"
c"CheckNPCIndentAllNPCAffection"
r"成长经验 x10"
i
空数组
cy
currency_id"Currency.AchievementExp"
value10
atrue
t"与5位居民的好感度达到1心"
c"CheckNPCIndentAllNPCAffection"
r"成长经验 x10"
i
空数组
cy
currency_id"Currency.AchievementExp"
value10
atrue
t"与10位居民的好感度达到1心"
c"CheckNPCIndentAllNPCAffection"
r"成长经验 x10"
i
空数组
cy
currency_id"Currency.AchievementExp"
value10
atrue
achievement.relationlv2
id"Achievement.RelationLv2"
name"老熟人了"
name_en"Familiar Faces"
d"茶喝起来天儿聊起来,早中晚吃了吗您问候起来。"
ut"Neighbourhood"
cd"邻里关系"
op1
autrue
uc"默认可追踪"
rs"成长经验 x60"
ic"ArtSource://UI/Icon/Achievement/Achievement.RelationLv2.png"
bg"Assets/_Game/Resource/ArtBase/UI/Achievement/Texture/back_one.png"
sy
"邻里关系"
ri
空数组
lv
t"与任一居民的好感度达到2心"
c"CheckNPCIndentAllNPCAffection"
r"成长经验 x20"
i
空数组
cy
currency_id"Currency.AchievementExp"
value20
atrue
t"与5位居民的好感度达到2心"
c"CheckNPCIndentAllNPCAffection"
r"成长经验 x20"
i
空数组
cy
currency_id"Currency.AchievementExp"
value20
atrue
t"与10位居民的好感度达到2心"
c"CheckNPCIndentAllNPCAffection"
r"成长经验 x20"
i
空数组
cy
currency_id"Currency.AchievementExp"
value20
atrue
achievement.relationlv3
id"Achievement.RelationLv3"
name"热心邻里"
name_en"Helpful Neighbors"
d"星砂大家庭,邻里一家亲。"
ut"Neighbourhood"
cd"邻里关系"
op1
autrue
uc"默认可追踪"
rs"成长经验 x150"
ic"ArtSource://UI/Icon/Achievement/Achievement.RelationLv3.png"
bg"Assets/_Game/Resource/ArtBase/UI/Achievement/Texture/back_one.png"
sy
"邻里关系"
ri
空数组
lv
t"与任一居民的好感度达到3心"
c"CheckNPCIndentAllNPCAffection"
r"成长经验 x30"
i
空数组
cy
currency_id"Currency.AchievementExp"
value30
atrue
t"与5位居民的好感度达到3心"
c"CheckNPCIndentAllNPCAffection"
r"成长经验 x60"
i
空数组
cy
currency_id"Currency.AchievementExp"
value60
atrue
t"与10位居民的好感度达到3心"
c"CheckNPCIndentAllNPCAffection"
r"成长经验 x60"
i
空数组
cy
currency_id"Currency.AchievementExp"
value60
atrue
achievement.relationlv4
id"Achievement.RelationLv4"
name"朋友多了路好走"
name_en"Trusty Friends"
d"多个朋友多条路,每段路上都充满难忘的回忆。"
ut"Neighbourhood"
cd"邻里关系"
op1
autrue
uc"默认可追踪"
rs"成长经验 x240"
ic"ArtSource://UI/Icon/Achievement/Achievement.RelationLv4.png"
bg"Assets/_Game/Resource/ArtBase/UI/Achievement/Texture/back_one.png"
sy
"邻里关系"
ri
空数组
lv
t"与任一居民的好感度达到4心"
c"CheckNPCIndentAllNPCAffection"
r"成长经验 x40"
i
空数组
cy
currency_id"Currency.AchievementExp"
value40
atrue
t"与5位居民的好感度达到4心"
c"CheckNPCIndentAllNPCAffection"
r"成长经验 x100"
i
空数组
cy
currency_id"Currency.AchievementExp"
value100
atrue
t"与10位居民的好感度达到4心"
c"CheckNPCIndentAllNPCAffection"
r"成长经验 x100"
i
空数组
cy
currency_id"Currency.AchievementExp"
value100
atrue
achievement.relationlv5
id"Achievement.RelationLv5"
name"知音难觅"
name_en"Loyal Companions"
d"人生难得一知己。"
ut"Neighbourhood"
cd"邻里关系"
op1
autrue
uc"默认可追踪"
rs"成长经验 x400"
ic"ArtSource://UI/Icon/Achievement/Achievement.RelationLv5.png"
bg"Assets/_Game/Resource/ArtBase/UI/Achievement/Texture/back_one.png"
sy
"邻里关系"
ri
空数组
lv
t"与任一居民的好感度达到5心"
c"CheckNPCIndentAllNPCAffection"
r"成长经验 x50"
i
空数组
cy
currency_id"Currency.AchievementExp"
value50
atrue
t"与5位居民的好感度达到5心"
c"CheckNPCIndentAllNPCAffection"
r"成长经验 x150"
i
空数组
cy
currency_id"Currency.AchievementExp"
value150
atrue
t"与10位居民的好感度达到5心"
c"CheckNPCIndentAllNPCAffection"
r"成长经验 x200"
i
空数组
cy
currency_id"Currency.AchievementExp"
value200
atrue
achievement.repairanyfacility
id"Achievement.RepairAnyFacility"
name"跟新的一样!"
name_en"As Good As New!"
d"世界破破烂烂,总有人缝缝补补。多跟螺丝与钉子打打交道吧,维修可是独立生活中必不可少的技能。"
ut"Construction"
cd"Construction"
op3
autrue
uc"默认可追踪"
rs"成长经验 x10"
ic"ArtSource://UI/Icon/Achievement/Achievement.RepairAnyFacility.png"
bg"Assets/_Game/Resource/ArtBase/UI/Achievement/Texture/back_one.png"
sy
"Construction"
ri
空数组
lv
t"修理任意设施"
c"RepairedCountChecker达到 1"
r"成长经验 x10"
i
空数组
cy
currency_id"Currency.AchievementExp"
value10
afalse
achievement.repairplane
id"Achievement.RepairPlane"
name"滴滴答滴滴答"
name_en"Tick Tock, Tick Tock"
d"旋转小飞机修好啦!要不要坐上去试试看?"
ut"Construction"
cd"Construction"
op3
autrue
uc"默认可追踪"
rs"成长经验 x10"
ic"ArtSource://UI/Icon/Achievement/Achievement.RepairPlane.png"
bg"Assets/_Game/Resource/ArtBase/UI/Achievement/Texture/back_one.png"
sy
"Construction"
ri
空数组
lv
t"修好旋转小飞机"
c"RepairedCountChecker达到 1"
r"成长经验 x10"
i
空数组
cy
currency_id"Currency.AchievementExp"
value10
afalse
achievement.sandbuild.stage_00
id"Achievement.SandBuild.Stage_00"
name"归航人"
name_en"Homecoming"
d"恭喜你再次成为星砂岛的在籍居民,在梦想乡的广阔天地,没什么是遥不可及!"
ut"Neighbourhood"
cd"邻里关系"
op0
autrue
uc"默认可追踪"
rs"成长经验 x10"
ic"ArtSource://UI/Icon/Achievement/Achievement.SandBuild.Stage_00.png"
bg"Assets/_Game/Resource/ArtBase/UI/Achievement/Texture/back_one.png"
sy
"邻里关系"
ri
空数组
lv
t"获得归乡之人称号"
c"IslandStage_CheckState"
r"成长经验 x10"
i
空数组
cy
currency_id"Currency.AchievementExp"
value10
afalse
achievement.sandbuild.stage_01
id"Achievement.SandBuild.Stage_01"
name"家园初长成"
name_en"First Steps"
d"从一张基础蓝图开始,亲手搭建属于自己的第一方小天地,家园的故事,从此落笔。"
ut"Neighbourhood"
cd"邻里关系"
op5
autrue
uc"默认可追踪"
rs"成长经验 x10"
ic"ArtSource://UI/Icon/Achievement/Achievement.SandBuild.Stage_01.png"
bg"Assets/_Game/Resource/ArtBase/UI/Achievement/Texture/back_one.png"
sy
"邻里关系"
ri
空数组
lv
t"获得资深岛民称号"
c"IslandStage_CheckState"
r"成长经验 x10"
i
空数组
cy
currency_id"Currency.AchievementExp"
value10
afalse
achievement.sandbuild.stage_02
id"Achievement.SandBuild.Stage_02"
name"八荒拓界"
name_en"Island Expander"
d"从方寸之地到八次扩建,一次次向外迈步,让土地在脚下舒展,让世界在眼前变得辽阔。"
ut"Neighbourhood"
cd"邻里关系"
op5
autrue
uc"默认可追踪"
rs"成长经验 x10"
ic"ArtSource://UI/Icon/Achievement/Achievement.SandBuild.Stage_02.png"
bg"Assets/_Game/Resource/ArtBase/UI/Achievement/Texture/back_one.png"
sy
"邻里关系"
ri
空数组
lv
t"获得家园筑者称号"
c"IslandStage_CheckState"
r"成长经验 x10"
i
空数组
cy
currency_id"Currency.AchievementExp"
value10
afalse
achievement.sandbuild.stage_03
id"Achievement.SandBuild.Stage_03"
name"高雅人士"
name_en"Sophisticate"
d"告别基础款,解锁高级蓝图,迎接精致生活。进阶的不止是蓝图,更是对生活美学的偏爱。"
ut"Neighbourhood"
cd"邻里关系"
op5
autrue
uc"默认可追踪"
rs"成长经验 x10"
ic"ArtSource://UI/Icon/Achievement/Achievement.SandBuild.Stage_03.png"
bg"Assets/_Game/Resource/ArtBase/UI/Achievement/Texture/back_one.png"
sy
"邻里关系"
ri
空数组
lv
t"获得小岛之光称号"
c"IslandStage_CheckState"
r"成长经验 x10"
i
空数组
cy
currency_id"Currency.AchievementExp"
value10
afalse
achievement.sandbuild.stage_04
id"Achievement.SandBuild.Stage_04"
name"星砂执笔人"
name_en"Legend of Starsand"
d"晓辞流梦滩,暮泊栖云湖。十驿终归定,星砂入画图。"
ut"Neighbourhood"
cd"邻里关系"
op5
autrue
uc"默认可追踪"
rs"成长经验 x10"
ic"ArtSource://UI/Icon/Achievement/Achievement.SandBuild.Stage_04.png"
bg"Assets/_Game/Resource/ArtBase/UI/Achievement/Texture/back_one.png"
sy
"邻里关系"
ri
空数组
lv
t"获得星砂传奇称号"
c"IslandStage_CheckState"
r"成长经验 x10"
i
空数组
cy
currency_id"Currency.AchievementExp"
value10
afalse
achievement.scratchcardgamefirst
id"Achievement.ScratchcardGameFirst"
name"顶呱呱"
name_en"Grand Prize"
d"妈妈我中大奖了!"
ut"DailyLife"
cd"日常生活"
op4
autrue
uc"CheckScratchcardGameConditionCount达到 1"
rs"成长经验 x80"
ic"ArtSource://UI/Icon/Achievement/Achievement.ScratchcardGameFirst.png"
bg"Assets/_Game/Resource/ArtBase/UI/Achievement/Texture/back_caiji.png"
sy
"日常生活"
ri
空数组
lv
t"刮刮乐一等奖中奖1次"
c"CheckScratchcardGameConditionCount达到 1"
r"成长经验 x10"
i
空数组
cy
currency_id"Currency.AchievementExp"
value10
atrue
t"刮刮乐一等奖中奖2次"
c"CheckScratchcardGameConditionCount达到 2"
r"成长经验 x15"
i
空数组
cy
currency_id"Currency.AchievementExp"
value15
atrue
t"刮刮乐一等奖中奖3次"
c"CheckScratchcardGameConditionCount达到 3"
r"成长经验 x15"
i
空数组
cy
currency_id"Currency.AchievementExp"
value15
atrue
t"刮刮乐一等奖中奖4次"
c"CheckScratchcardGameConditionCount达到 4"
r"成长经验 x20"
i
空数组
cy
currency_id"Currency.AchievementExp"
value20
atrue
t"刮刮乐一等奖中奖5次"
c"CheckScratchcardGameConditionCount达到 5"
r"成长经验 x20"
i
空数组
cy
currency_id"Currency.AchievementExp"
value20
atrue
achievement.scratchcardgamesecond
id"Achievement.ScratchcardGameSecond"
name"差一点点"
name_en"You're So Close"
d"就差一点点!结果……算了算了,至少比三等奖好嘛!"
ut"DailyLife"
cd"日常生活"
op4
autrue
uc"CheckScratchcardGameConditionCount达到 1"
rs"成长经验 x80"
ic"ArtSource://UI/Icon/Achievement/Achievement.ScratchcardGameSecond.png"
bg"Assets/_Game/Resource/ArtBase/UI/Achievement/Texture/back_caiji.png"
sy
"日常生活"
ri
空数组
lv
t"刮刮乐二等奖中奖1次"
c"CheckScratchcardGameConditionCount达到 1"
r"成长经验 x10"
i
空数组
cy
currency_id"Currency.AchievementExp"
value10
atrue
t"刮刮乐二等奖中奖5次"
c"CheckScratchcardGameConditionCount达到 5"
r"成长经验 x15"
i
空数组
cy
currency_id"Currency.AchievementExp"
value15
atrue
t"刮刮乐二等奖中奖10次"
c"CheckScratchcardGameConditionCount达到 10"
r"成长经验 x15"
i
空数组
cy
currency_id"Currency.AchievementExp"
value15
atrue
t"刮刮乐二等奖中奖20次"
c"CheckScratchcardGameConditionCount达到 20"
r"成长经验 x20"
i
空数组
cy
currency_id"Currency.AchievementExp"
value20
atrue
t"刮刮乐二等奖中奖50次"
c"CheckScratchcardGameConditionCount达到 50"
r"成长经验 x20"
i
空数组
cy
currency_id"Currency.AchievementExp"
value20
atrue
achievement.scratchcardgamethird
id"Achievement.ScratchcardGameThird"
name"好歹中奖了"
name_en"At Least You Won"
d"三等奖也是奖,至少证明你的手指头还是挺灵活的!"
ut"DailyLife"
cd"日常生活"
op4
autrue
uc"CheckScratchcardGameConditionCount达到 1"
rs"成长经验 x80"
ic"ArtSource://UI/Icon/Achievement/Achievement.ScratchcardGameThird.png"
bg"Assets/_Game/Resource/ArtBase/UI/Achievement/Texture/back_caiji.png"
sy
"日常生活"
ri
空数组
lv
t"刮刮乐三等奖中奖1次"
c"CheckScratchcardGameConditionCount达到 1"
r"成长经验 x10"
i
空数组
cy
currency_id"Currency.AchievementExp"
value10
atrue
t"刮刮乐三等奖中奖5次"
c"CheckScratchcardGameConditionCount达到 5"
r"成长经验 x15"
i
空数组
cy
currency_id"Currency.AchievementExp"
value15
atrue
t"刮刮乐三等奖中奖10次"
c"CheckScratchcardGameConditionCount达到 10"
r"成长经验 x15"
i
空数组
cy
currency_id"Currency.AchievementExp"
value15
atrue
t"刮刮乐三等奖中奖20次"
c"CheckScratchcardGameConditionCount达到 20"
r"成长经验 x20"
i
空数组
cy
currency_id"Currency.AchievementExp"
value20
atrue
t"刮刮乐三等奖中奖50次"
c"CheckScratchcardGameConditionCount达到 50"
r"成长经验 x20"
i
空数组
cy
currency_id"Currency.AchievementExp"
value20
atrue
achievement.sellgoods
id"Achievement.SellGoods"
name"以生产带动消费"
name_en"Production Fuels Consumption"
d"无论是种植作物、捕鱼赶海还是利用岛上的资源制做特色产品,都可以以合适的价格在商店内出售,这不仅仅是财富的原始积累,也是温情的传递之旅。"
ut"Farm"
cd"农场发展"
op6
autrue
uc"默认可追踪"
rs"成长经验 x80"
ic"ArtSource://UI/Icon/Achievement/Achievement.SellGoods.png"
bg"Assets/_Game/Resource/ArtBase/UI/Achievement/Texture/back_one.png"
sy
"农场发展"
ri
空数组
lv
t"卖东西金额达到2000"
c"Store_MakeMoneyFromSale达到 2000"
r"成长经验 x10"
i
空数组
cy
currency_id"Currency.AchievementExp"
value10
atrue
t"卖东西金额达到10000"
c"Store_MakeMoneyFromSale达到 10000"
r"成长经验 x15"
i
空数组
cy
currency_id"Currency.AchievementExp"
value15
atrue
t"卖东西金额达到50000"
c"Store_MakeMoneyFromSale达到 50000"
r"成长经验 x15"
i
空数组
cy
currency_id"Currency.AchievementExp"
value15
atrue
t"卖东西金额达到200000"
c"Store_MakeMoneyFromSale达到 200000"
r"成长经验 x20"
i
空数组
cy
currency_id"Currency.AchievementExp"
value20
atrue
t"卖东西金额达到1000000"
c"Store_MakeMoneyFromSale达到 1000000"
r"成长经验 x20"
i
空数组
cy
currency_id"Currency.AchievementExp"
value20
atrue
achievement.sellproducts
id"Achievement.SellProducts"
name"羊毛党"
name_en"Bargain Hunter"
d"什么叫机会?就是餐厅喊双倍收购时,你的商品已经摆满了货架,一手囤货一手清货,教科书级别的薅羊毛操作,别问,问就是赚金币。"
ut"Farm"
cd"农场发展"
op6
autrue
uc"BuildableRegion_CheckCompleted"
rs"成长经验 x80"
ic"ArtSource://UI/Icon/Achievement/Achievement.SellProducts.png"
bg"Assets/_Game/Resource/ArtBase/UI/Achievement/Texture/back_one.png"
sy
"农场发展"
ri
空数组
lv
t"通过商船的双倍收购,售卖了1个商品"
c"PurchaseShipAcquisitionChecker达到 1"
r"成长经验 x10"
i
空数组
cy
currency_id"Currency.AchievementExp"
value10
atrue
t"通过商船的双倍收购,售卖了5个商品"
c"PurchaseShipAcquisitionChecker达到 5"
r"成长经验 x15"
i
空数组
cy
currency_id"Currency.AchievementExp"
value15
atrue
t"通过商船的双倍收购,售卖了10个商品"
c"PurchaseShipAcquisitionChecker达到 10"
r"成长经验 x15"
i
空数组
cy
currency_id"Currency.AchievementExp"
value15
atrue
t"通过商船的双倍收购,售卖了400个商品"
c"PurchaseShipAcquisitionChecker达到 400"
r"成长经验 x20"
i
空数组
cy
currency_id"Currency.AchievementExp"
value20
atrue
t"通过商船的双倍收购,售卖了1000个商品"
c"PurchaseShipAcquisitionChecker达到 1000"
r"成长经验 x20"
i
空数组
cy
currency_id"Currency.AchievementExp"
value20
atrue
achievement.setsail
id"Achievement.SetSail"
name"Aye aye captain!"
name_en"Aye Aye Captain!"
d"如此热衷于扬帆远航,难道你也是一个想成为航海王的人?"
ut"Farm"
cd"农场发展"
op6
autrue
uc"BuildableRegion_CheckCompleted"
rs"成长经验 x80"
ic"ArtSource://UI/Icon/Achievement/Achievement.SetSail.png"
bg"Assets/_Game/Resource/ArtBase/UI/Achievement/Texture/back_one.png"
sy
"农场发展"
ri
空数组
lv
t"完成1次出航"
c"SailCount达到 1"
r"成长经验 x10"
i
空数组
cy
currency_id"Currency.AchievementExp"
value10
atrue
t"完成5次出航"
c"SailCount达到 5"
r"成长经验 x15"
i
空数组
cy
currency_id"Currency.AchievementExp"
value15
atrue
t"完成10次出航"
c"SailCount达到 10"
r"成长经验 x15"
i
空数组
cy
currency_id"Currency.AchievementExp"
value15
atrue
t"完成50次出航"
c"SailCount达到 50"
r"成长经验 x20"
i
空数组
cy
currency_id"Currency.AchievementExp"
value20
atrue
t"完成100次出航"
c"SailCount达到 100"
r"成长经验 x20"
i
空数组
cy
currency_id"Currency.AchievementExp"
value20
atrue
achievement.sleepinbed
id"Achievement.SleepInBed"
name"再睡一觉"
name_en"King of Naps"
d"世上没什么烦恼是被窝里忘不掉的。如果有,那就别出来了。"
ut"DailyLife"
cd"日常生活"
op6
autrue
uc"默认可追踪"
rs"成长经验 x80"
ic"ArtSource://UI/Icon/Achievement/Achievement.SleepInBed.png"
bg"Assets/_Game/Resource/ArtBase/UI/Achievement/Texture/back_one.png"
sy
"日常生活"
ri
空数组
lv
t"在床上睡觉1次"
c"EntityData_CheckFloat达到 1"
r"成长经验 x10"
i
空数组
cy
currency_id"Currency.AchievementExp"
value10
atrue
t"在床上睡觉5次"
c"EntityData_CheckFloat达到 5"
r"成长经验 x15"
i
空数组
cy
currency_id"Currency.AchievementExp"
value15
atrue
t"在床上睡觉10次"
c"EntityData_CheckFloat达到 10"
r"成长经验 x15"
i
空数组
cy
currency_id"Currency.AchievementExp"
value15
atrue
t"在床上睡觉40次"
c"EntityData_CheckFloat达到 40"
r"成长经验 x20"
i
空数组
cy
currency_id"Currency.AchievementExp"
value20
atrue
t"在床上睡觉80次"
c"EntityData_CheckFloat达到 80"
r"成长经验 x20"
i
空数组
cy
currency_id"Currency.AchievementExp"
value20
atrue
achievement.sleepinghandsomeman
id"Achievement.SleepingHandsomeMan"
name"睡美男"
name_en"Sleeping Handsome"
d"有的人在被熟苹果砸到后发现了万有引力,有的人啃一口熟苹果后一醉不起……"
ut"Neighbourhood"
cd"邻里关系"
op9
autrue
uc"默认可追踪"
rs"成长经验 x10"
ic"ArtSource://UI/Icon/Achievement/Achievement.SleepingHandsomeMan.png"
bg"Assets/_Game/Resource/ArtBase/UI/Achievement/Texture/back_one.png"
sy
"任务"
"邻里关系"
ri
空数组
lv
t"首次叫醒在树下睡着的岚"
c"完成任务 你怎么睡着了?"
r"成长经验 x10"
i
空数组
cy
currency_id"Currency.AchievementExp"
value10
afalse
achievement.starsandisland
id"Achievement.StarSandIsland"
name"星砂日记"
name_en"Starsand Diary"
d"为自己而生活,努力并快乐着。这是你来到星砂岛的第X日,天气如何?晒晒去?"
ut"DailyLife"
cd"日常生活"
op6
autrue
uc"默认可追踪"
rs"成长经验 x80"
ic"ArtSource://UI/Icon/Achievement/Achievement.StarSandIsland.png"
bg"Assets/_Game/Resource/ArtBase/UI/Achievement/Texture/back_one.png"
sy
"日常生活"
ri
空数组
lv
t"在星砂岛度过1天"
c"EntityData_CheckTimestamp达到 1"
r"成长经验 x10"
i
空数组
cy
currency_id"Currency.AchievementExp"
value10
atrue
t"在星砂岛度过3天"
c"EntityData_CheckTimestamp达到 3"
r"成长经验 x15"
i
空数组
cy
currency_id"Currency.AchievementExp"
value15
atrue
t"在星砂岛度过10天"
c"EntityData_CheckTimestamp达到 10"
r"成长经验 x15"
i
空数组
cy
currency_id"Currency.AchievementExp"
value15
atrue
t"在星砂岛度过50天"
c"EntityData_CheckTimestamp达到 50"
r"成长经验 x20"
i
空数组
cy
currency_id"Currency.AchievementExp"
value20
atrue
t"在星砂岛度过100天"
c"EntityData_CheckTimestamp达到 100"
r"成长经验 x20"
i
空数组
cy
currency_id"Currency.AchievementExp"
value20
atrue
achievement.staryanimalchestpoi_pasture
id"Achievement.StaryAnimalChestPOI_Pasture"
name"小波的惊喜"
name_en"Bobo's Treasure"
d"经过一番艰苦卓绝的寻找,你终于得到了…一个宝箱。至于里面是什么,那不重要,过程才是财富!"
ut"DailyLife"
cd"日常生活"
op1
autrue
uc"默认可追踪"
rs"成长经验 x10"
ic"ArtSource://UI/Icon/Achievement/Achievement.StaryAnimalChestPOI_Pasture.png"
bg"Assets/_Game/Resource/ArtBase/UI/Achievement/Texture/back_caiji.png"
sy
"日常生活"
ri
空数组
lv
t"打开小波的宝藏"
c"全局标记 打开主角房屋宠物宝箱等于 1"
r"成长经验 x10"
i
空数组
cy
currency_id"Currency.AchievementExp"
value10
atrue
achievement.successfulconsecutivefishing
id"Achievement.SuccessfulConsecutiveFishing"
name"杆无虚放"
name_en"No Cast Wasted"
d"钓满桶不稀奇,能让鱼连着上钩才是真本事。心无旁骛方能连战连捷,这是岛上某位钓鱼大师的秘诀。"
ut"Farm"
cd"农场发展"
op6
autrue
uc"默认可追踪"
rs"成长经验 x80"
ic"ArtSource://UI/Icon/Achievement/Achievement.SuccessfulConsecutiveFishing.png"
bg"Assets/_Game/Resource/ArtBase/UI/Achievement/Texture/back_one.png"
sy
"农场发展"
ri
空数组
lv
t"连续2次钓鱼成功"
c"CheckSuccessAnglingHarvest达到 2"
r"成长经验 x10"
i
空数组
cy
currency_id"Currency.AchievementExp"
value10
atrue
t"连续5次钓鱼成功"
c"CheckSuccessAnglingHarvest达到 5"
r"成长经验 x15"
i
空数组
cy
currency_id"Currency.AchievementExp"
value15
atrue
t"连续10次钓鱼成功"
c"CheckSuccessAnglingHarvest达到 10"
r"成长经验 x15"
i
空数组
cy
currency_id"Currency.AchievementExp"
value15
atrue
t"连续20次钓鱼成功"
c"CheckSuccessAnglingHarvest达到 20"
r"成长经验 x20"
i
空数组
cy
currency_id"Currency.AchievementExp"
value20
atrue
t"连续30次钓鱼成功"
c"CheckSuccessAnglingHarvest达到 30"
r"成长经验 x20"
i
空数组
cy
currency_id"Currency.AchievementExp"
value20
atrue
achievement.takephoto
id"Achievement.TakePhoto"
name"宝宝你是一只…"
name_en"Adorable Moments"
d"多可爱的孩子!!你仿佛已经看到{NickName[RoleDetail.CoralTown_LinMengMeng]}妈妈对这着照片笑逐颜开的样子了。"
ut"DailyLife"
cd"日常生活"
op3
autrue
uc"默认可追踪"
rs"成长经验 x20"
ic"ArtSource://UI/Icon/Achievement/Achievement.TakePhoto.png"
bg"Assets/_Game/Resource/ArtBase/UI/Achievement/Texture/back_one.png"
sy
"日常生活"
ri
空数组
lv
t"帮洛桃桃拍照"
c"全局标记 完成林蒙蒙拍照支线等于 1"
r"成长经验 x20"
i
空数组
cy
currency_id"Currency.AchievementExp"
value20
afalse
achievement.takephotocount
id"Achievement.TakePhotoCount"
name"岛上的印记"
name_en"Island Memories"
d"一起来记录生活,用相机来拍好多好多照片,无论平淡的日常或者美丽的风景都好,将美好的记忆定格于此吧。"
ut"DailyLife"
cd"日常生活"
op4
autrue
uc"默认可追踪"
rs"成长经验 x80"
ic"ArtSource://UI/Icon/Achievement/Achievement.TakePhotoCount.png"
bg"Assets/_Game/Resource/ArtBase/UI/Achievement/Texture/back_one.png"
sy
"拍照"
"日常生活"
ri
空数组
lv
t"用相机拍了2次照片"
c"拍照次数达到 2次"
r"成长经验 x10"
i
空数组
cy
currency_id"Currency.AchievementExp"
value10
atrue
t"用相机拍了10次照片"
c"拍照次数达到 10次"
r"成长经验 x15"
i
空数组
cy
currency_id"Currency.AchievementExp"
value15
atrue
t"用相机拍了30次照片"
c"拍照次数达到 30次"
r"成长经验 x15"
i
空数组
cy
currency_id"Currency.AchievementExp"
value15
atrue
t"用相机拍了70次照片"
c"拍照次数达到 70次"
r"成长经验 x20"
i
空数组
cy
currency_id"Currency.AchievementExp"
value20
atrue
t"用相机拍了150次照片"
c"拍照次数达到 150次"
r"成长经验 x20"
i
空数组
cy
currency_id"Currency.AchievementExp"
value20
atrue
achievement.takephotocouple
id"Achievement.TakePhotoCouple"
name"来,茄子!"
name_en"Say Cheese!"
d"岛上时光给他们留下了美好的回忆!,而你也是这份回忆中的一部分。"
ut"DailyLife"
cd"日常生活"
op3
autrue
uc"默认可追踪"
rs"成长经验 x20"
ic"ArtSource://UI/Icon/Achievement/Achievement.TakePhotoCouple.png"
bg"Assets/_Game/Resource/ArtBase/UI/Achievement/Texture/back_one.png"
sy
"日常生活"
ri
空数组
lv
t"帮情侣游客拍照"
c"全局标记 完成进城拍照剧情等于 1"
r"成长经验 x20"
i
空数组
cy
currency_id"Currency.AchievementExp"
value20
afalse
achievement.usephone
id"Achievement.UsePhone"
name"手机依赖症"
name_en"Phone Addict"
d"“人离开智能手机难道还会活不成了吗?” “会的呀!”"
ut"DailyLife"
cd"日常生活"
op6
autrue
uc"默认可追踪"
rs"成长经验 x10"
ic"ArtSource://UI/Icon/Achievement/Achievement.UsePhone.png"
bg"Assets/_Game/Resource/ArtBase/UI/Achievement/Texture/back_one.png"
sy
"日常生活"
ri
空数组
lv
t"使用1次手机"
c"EntityData_CheckFloat达到 1"
r"成长经验 x10"
i
空数组
cy
currency_id"Currency.AchievementExp"
value10
atrue
achievement.vehiclecount
id"Achievement.VehicleCount"
name"千里之行"
name_en"A Long Journey"
d"始于好车。"
ut"DailyLife"
cd"日常生活"
op9
autrue
uc"默认可追踪"
rs"成长经验 x80"
ic"ArtSource://UI/Icon/Achievement/Achievement.VehicleCount.png"
bg"Assets/_Game/Resource/ArtBase/UI/Achievement/Texture/back_one.png"
sy
"日常生活"
ri
空数组
lv
t"拥有任意汽车、摩托车或船"
c"CheckHasVehicle"
r"成长经验 x10"
i
空数组
cy
currency_id"Currency.AchievementExp"
value10
atrue
t"拥有2辆不同的汽车、摩托车或船"
c"CheckHasVehicle"
r"成长经验 x15"
i
空数组
cy
currency_id"Currency.AchievementExp"
value15
atrue
t"拥有3辆不同的汽车、摩托车或船"
c"CheckHasVehicle"
r"成长经验 x15"
i
空数组
cy
currency_id"Currency.AchievementExp"
value15
atrue
t"拥有4辆不同的汽车、摩托车或船"
c"CheckHasVehicle"
r"成长经验 x20"
i
空数组
cy
currency_id"Currency.AchievementExp"
value20
atrue
t"拥有6辆不同的汽车、摩托车或船"
c"CheckHasVehicle"
r"成长经验 x20"
i
空数组
cy
currency_id"Currency.AchievementExp"
value20
atrue
achievement.waterthefield
id"Achievement.WaterTheField"
name"快快长大"
name_en"Watering Pro"
d"灌溉可是种园子的灵魂环节,如果一切都交给自动机械,种地的成就感又找谁补呢?"
ut"Farm"
cd"农场发展"
op3
autrue
uc"默认可追踪"
rs"成长经验 x80"
ic"ArtSource://UI/Icon/Achievement/Achievement.WaterTheField.png"
bg"Assets/_Game/Resource/ArtBase/UI/Achievement/Texture/back_one.png"
sy
"农场发展"
ri
空数组
lv
t"累计浇水10块耕地"
c"Farm_WaitWatered达到 10"
r"成长经验 x10"
i
空数组
cy
currency_id"Currency.AchievementExp"
value10
atrue
t"累计浇水50块耕地"
c"Farm_WaitWatered达到 50"
r"成长经验 x15"
i
空数组
cy
currency_id"Currency.AchievementExp"
value15
atrue
t"累计浇水150块耕地"
c"Farm_WaitWatered达到 150"
r"成长经验 x15"
i
空数组
cy
currency_id"Currency.AchievementExp"
value15
atrue
t"累计浇水300块耕地"
c"Farm_WaitWatered达到 300"
r"成长经验 x20"
i
空数组
cy
currency_id"Currency.AchievementExp"
value20
atrue
t"累计浇水1000块耕地"
c"Farm_WaitWatered达到 1000"
r"成长经验 x20"
i
空数组
cy
currency_id"Currency.AchievementExp"
value20
atrue
achievement.xiachengshichat
id"Achievement.XiaChengShiChat"
name"落叶归根"
name_en"Homecoming"
d"在外打拼累了的时候不妨想想,生养你的那片土地也许同样需要你的聪明才智。"
ut"Neighbourhood"
cd"邻里关系"
op5
autrue
uc"默认可追踪"
rs"成长经验 x10"
ic"ArtSource://UI/Icon/Achievement/Achievement.XiaChengShiChat.png"
bg"Assets/_Game/Resource/ArtBase/UI/Achievement/Texture/back_one.png"
sy
"邻里关系"
ri
空数组
lv
t"解锁全部顾伯往事闲聊话题"
c"全局标记 使用下城区堆肥桶等于 1;全局标记 使用下城区腌菜桶等于 1"
r"成长经验 x10"
i
空数组
cy
currency_id"Currency.AchievementExp"
value10
afalse
achievement.xiaheanchat
id"Achievement.XiaHeAnChat"
name"一花一世界"
name_en"A World in a Flower"
d"好多人避之不及的泥泞,在他心中却是如此圣洁与珍贵。"
ut"Neighbourhood"
cd"邻里关系"
op5
autrue
uc"默认可追踪"
rs"成长经验 x10"
ic"ArtSource://UI/Icon/Achievement/Achievement.XiaHeAnChat.png"
bg"Assets/_Game/Resource/ArtBase/UI/Achievement/Texture/back_one.png"
sy
"邻里关系"
ri
空数组
lv
t"解锁全部顾禾种植闲聊话题"
c"全局标记 与顾禾一起锄地等于 1;全局标记 与顾禾一起检查作物等于 1"
r"成长经验 x10"
i
空数组
cy
currency_id"Currency.AchievementExp"
value10
afalse
achievement.yutangtangteachtwokids
id"Achievement.YutangTangTeachTwoKids"
name"美好时光"
name_en"Golden Days"
d"别小看了那些看似不再实用了的老物件,里边说不定藏着谁的半辈子。"
ut"Neighbourhood"
cd"邻里关系"
op6
autrue
uc"默认可追踪"
rs"成长经验 x10"
ic"ArtSource://UI/Icon/Achievement/Achievement.YutangTangTeachTwoKids.png"
bg"Assets/_Game/Resource/ArtBase/UI/Achievement/Texture/back_one.png"
sy
"邻里关系"
ri
空数组
lv
t"从雨棠棠处学习竹编技巧"
c"全局标记 雨棠棠教孩子事件完成等于 1"
r"成长经验 x10"
i
空数组
cy
currency_id"Currency.AchievementExp"
value10
afalse