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模块:Machine:修订间差异

来自星砂岛百科
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第123行: 第123行:
     end
     end
     return table.concat(parts, '')
     return table.concat(parts, '')
end
local function render_item_template(frame, item_id)
    local resolved_id = common.trim(item_id or '')
    if resolved_id == '' then
        return ''
    end
    local css_out = css.quickCall('Item') or ''
    return css_out .. item.renderItemWithArgs(frame, { resolved_id })
end
end


第157行: 第167行:
         local machine_id = get_craft_field(craft, 'm', 'machine')
         local machine_id = get_craft_field(craft, 'm', 'machine')
         if machine_id and machine_id ~= '' then
         if machine_id and machine_id ~= '' then
             return item.renderItemWithArgs(frame, {machine_id})
             return render_item_template(frame, machine_id)
         end
         end
         return ''
         return ''
第201行: 第211行:
         local prev_id = get_record_field(record, 'prev_machine')
         local prev_id = get_record_field(record, 'prev_machine')
         if prev_id and prev_id ~= '' then
         if prev_id and prev_id ~= '' then
             return item.renderItemWithArgs(frame, {prev_id})
             return render_item_template(frame, prev_id)
         end
         end
         return ''
         return ''
第208行: 第218行:
         local next_id = get_record_field(record, 'next_machine')
         local next_id = get_record_field(record, 'next_machine')
         if next_id and next_id ~= '' then
         if next_id and next_id ~= '' then
             return item.renderItemWithArgs(frame, {next_id})
             return render_item_template(frame, next_id)
         end
         end
         return ''
         return ''

2026年3月16日 (一) 15:11的版本

概述

Machine 提供机器域的字段读取、材料列表、配方信息与反查展示,供 {{Infobox machine}}{{MachineRecipes}}{{RecipeUsage}} 调用。

用法

{{#invoke:Machine|getField|工作台|type_display}}
{{#invoke:Machine|craftInfo|工作台}}
{{#invoke:Machine|recipeList|工作台}}
{{#invoke:Machine|itemRecipes|木板}}

函数

  • getField:读取机器字段。
  • ingredientList:渲染建造材料。
  • upgradeIngredientList:渲染升级材料。
  • craftInfo:渲染机器信息块。
  • recipeList:渲染机器产出配方列表。
  • itemRecipes:渲染物品的机器配方反查。
  • machineAsIngredient:渲染机器作为材料的反查结果。

数据来源


local common = require('Module:Common')
local item_common = require('Module:ItemCommon')
local item = require('Module:Item')
local css = require('Module:CSS')

local p = {}

local FIELD_MAP = {
    id = 'i',
    name = 'n',
    name_en = 'en',
    type = 't',
    type_display = 'td',
    item_level = 'lv',
    rarity = 'r',
    sell_price = 'sp',
    base_value = 'bv',
    max_stack = 'ms',
    max_quality = 'mq',
    tags = 'g',
    origin = 'o',
    locked_origin = 'lo',
    use_description = 'ud',
    unlock_title = 'ut',
    construct_template = 'ct',
    construction_template_count = 'ctc',
    energy_capacity = 'ec',
    production_formula = 'pf',
    production_formula_origin = 'pfo',
    craft = 'c',
    upgrade = 'u',
    prev_machine = 'pm',
    next_machine = 'nm',
}

local data_cache
local mapping_cache

local function is_empty(value)
    if value == nil then
        return true
    end
    for _ in pairs(value) do
        return false
    end
    return true
end

local function load_data()
    if data_cache then
        return
    end

    local raw_data
    raw_data, mapping_cache = item_common.loadDomainData(
        '数据:Machine/machine_index.json',
        '数据:Machine/machine_mapping.json'
    )
    if type(raw_data) == 'table' and type(raw_data.records) == 'table' then
        data_cache = raw_data.records
    else
        data_cache = raw_data or {}
    end
end

local function find_record(key)
    load_data()
    return item_common.findRecord(data_cache, mapping_cache, key)
end

local function get_short_field(field)
    return FIELD_MAP[field] or field
end

local function get_record_field(record, field)
    if type(record) ~= 'table' then
        return nil
    end
    local short_key = get_short_field(field)
    if record[short_key] ~= nil then
        return record[short_key]
    end
    return record[field]
end

local function get_craft_field(craft, short_key, long_key)
    if type(craft) ~= 'table' then
        return nil
    end
    if craft[short_key] ~= nil then
        return craft[short_key]
    end
    return craft[long_key]
end

local function format_time(seconds)
    seconds = tonumber(seconds) or 0
    if seconds <= 0 then
        return ''
    end
    if seconds < 60 then
        return tostring(math.floor(seconds)) .. '秒'
    end
    local minutes = math.floor(seconds / 60)
    local remain = math.floor(seconds % 60)
    if remain == 0 then
        return tostring(minutes) .. '分'
    end
    return tostring(minutes) .. '分' .. tostring(remain) .. '秒'
end

local function render_materials(frame, materials)
    if is_empty(materials) then
        return ''
    end

    local parts = {}
    for item_id, count in pairs(materials) do
        parts[#parts + 1] = frame:expandTemplate{
            title = 'Item',
            args = { item_id, tostring(count), class = 'block' },
        }
    end
    return table.concat(parts, '')
end

local function render_item_template(frame, item_id)
    local resolved_id = common.trim(item_id or '')
    if resolved_id == '' then
        return ''
    end

    local css_out = css.quickCall('Item') or ''
    return css_out .. item.renderItemWithArgs(frame, { resolved_id })
end

local function render_craft_table(title_text, station_label, station_value, materials_label, materials_value, time_label, time_value, exp_label, exp_value)
    local out = {}
    out[#out + 1] = '<table class="wikitable machine-craft-table">'
    out[#out + 1] = '<tr><th colspan="2">' .. title_text .. '</th></tr>'
    out[#out + 1] = '<tr><th>' .. station_label .. '</th><td>' .. station_value .. '</td></tr>'
    out[#out + 1] = '<tr><th>' .. materials_label .. '</th><td>' .. materials_value .. '</td></tr>'
    if time_value ~= '' then
        out[#out + 1] = '<tr><th>' .. time_label .. '</th><td>' .. time_value .. '</td></tr>'
    end
    if exp_value ~= '' then
        out[#out + 1] = '<tr><th>' .. exp_label .. '</th><td>' .. exp_value .. '</td></tr>'
    end
    out[#out + 1] = '</table>'
    return table.concat(out, '\n')
end

function p.getField(frame)
    local key = common.getArg(frame, 1, '')
    local field = common.getArg(frame, 2, '')
    if field == '' then
        return ''
    end

    local record = find_record(key)
    if not record then
        return ''
    end

    local craft = get_record_field(record, 'craft')
    if field == 'craft_machine' and craft then
        local machine_id = get_craft_field(craft, 'm', 'machine')
        if machine_id and machine_id ~= '' then
            return render_item_template(frame, machine_id)
        end
        return ''
    end
    if field == 'craft_time' and craft then
        return format_time(get_craft_field(craft, 't', 'time'))
    end
    if field == 'craft_exp' and craft then
        return common.toText(get_craft_field(craft, 'e', 'exp'))
    end
    local upgrade = get_record_field(record, 'upgrade')
    if field == 'upgrade_from' and upgrade then
        local from_id = get_craft_field(upgrade, 'f', 'from_machine')
        if from_id and from_id ~= '' then
            local from_name = item.getNameByKey(from_id)
            if from_name and from_name ~= '' then
                return '[[' .. from_name .. ']]'
            end
        end
        return ''
    end
    if field == 'upgrade_time' and upgrade then
        return format_time(get_craft_field(upgrade, 't', 'time'))
    end
    if field == 'upgrade_exp' and upgrade then
        return common.toText(get_craft_field(upgrade, 'e', 'exp'))
    end
    if field == 'construction_template_count' then
        local value = tonumber(get_record_field(record, field)) or 0
        if value <= 0 then
            return ''
        end
        return tostring(value)
    end
    if field == 'energy_capacity' then
        local value = tonumber(get_record_field(record, field)) or 0
        if value <= 0 then
            return ''
        end
        return tostring(value)
    end
    if field == 'prev_machine' then
        local prev_id = get_record_field(record, 'prev_machine')
        if prev_id and prev_id ~= '' then
            return render_item_template(frame, prev_id)
        end
        return ''
    end
    if field == 'next_machine' then
        local next_id = get_record_field(record, 'next_machine')
        if next_id and next_id ~= '' then
            return render_item_template(frame, next_id)
        end
        return ''
    end

    return common.toText(get_record_field(record, field))
end

function p.ingredientList(frame)
    local key = common.getArg(frame, 1, '')
    local record = find_record(key)
    if not record then
        return ''
    end
    local craft = get_record_field(record, 'craft')
    if not craft then
        return ''
    end
    return render_materials(frame, get_craft_field(craft, 'mat', 'materials'))
end

function p.upgradeIngredientList(frame)
    local key = common.getArg(frame, 1, '')
    local record = find_record(key)
    if not record then
        return ''
    end
    local upgrade = get_record_field(record, 'upgrade')
    if not upgrade then
        return ''
    end
    return render_materials(frame, get_craft_field(upgrade, 'mat', 'materials'))
end

function p.craftInfo(frame)
    local key = common.getArg(frame, 1, '')
    local record = find_record(key)
    if not record then
        return ''
    end

    local out = {}
    local craft = get_record_field(record, 'craft')
    local craft_materials = get_craft_field(craft, 'mat', 'materials')
    if craft and not is_empty(craft_materials) then
        local machine_id = get_craft_field(craft, 'm', 'machine')
        local machine_display = '—'
        if machine_id and common.trim(machine_id) ~= '' then
            local machine_name = item.getNameByKey(machine_id)
            if machine_name and machine_name ~= '' then
                machine_display = '[[' .. machine_name .. ']]'
            end
        end
        out[#out + 1] = render_craft_table(
            '制造配方',
            '制造站',
            machine_display,
            '材料',
            render_materials(frame, craft_materials),
            '时间',
            format_time(get_craft_field(craft, 't', 'time')),
            '经验',
            common.toText(get_craft_field(craft, 'e', 'exp'))
        )
    end

    local upgrade = get_record_field(record, 'upgrade')
    local upgrade_materials = get_craft_field(upgrade, 'mat', 'materials')
    if upgrade and not is_empty(upgrade_materials) then
        local from_id = get_craft_field(upgrade, 'f', 'from_machine')
        local from_display = '—'
        if from_id and common.trim(from_id) ~= '' then
            local from_name = item.getNameByKey(from_id)
            if from_name and from_name ~= '' then
                from_display = '[[' .. from_name .. ']]'
            end
        end
        out[#out + 1] = render_craft_table(
            '升级配方',
            '升级自',
            from_display,
            '材料',
            render_materials(frame, upgrade_materials),
            '时间',
            format_time(get_craft_field(upgrade, 't', 'time')),
            '经验',
            common.toText(get_craft_field(upgrade, 'e', 'exp'))
        )
    end

    return table.concat(out, '\n')
end

local recipe_cache
local recipe_list
local field_map

local function load_recipes()
    if recipe_cache then
        return
    end
    local data = common.loadJsonData('数据:Machine/machine_recipes.json') or {}
    recipe_list = data.recipes or {}
    recipe_cache = data.by_machine or {}
    field_map = (data._meta or {}).field_map or {
        result = 'r',
        result_count = 'rc',
        materials = 'm',
        time = 't',
        machine = 'mc'
    }
end

function p.recipeList(frame)
    local key = common.getArg(frame, 1, '')
    local record = find_record(key)
    if not record then
        return ''
    end
    
    -- 获取机器ID
    local machine_id = get_record_field(record, 'id')
    if not machine_id then
        return ''
    end
    
    local machine_key = mw.ustring.lower(machine_id)
    
    load_recipes()
    local recipe_ids = recipe_cache[machine_key]
    if not recipe_ids then
        return '该机器暂无独有配方。'
    end
    
    -- 检查是否有配方需要显示时间
    local has_time = false
    for _, rid in ipairs(recipe_ids) do
        local recipe = recipe_list[rid + 1]
        if recipe and recipe[field_map.time] and recipe[field_map.time] > 0 then
            has_time = true
            break
        end
    end
    
    -- 构建HTML表格
    local out = {}
    out[#out + 1] = '<table class="wikitable">'
    out[#out + 1] = '<tr><th>产物</th><th>材料</th>'
    if has_time then
        out[#out + 1] = '<th>时间</th>'
    end
    out[#out + 1] = '</tr>'
    
    for _, rid in ipairs(recipe_ids) do
        local recipe = recipe_list[rid + 1]
        if recipe then
            out[#out + 1] = '<tr>'
            local result_count = recipe[field_map.result_count] or 1
            if result_count > 1 then
                out[#out + 1] = '<td>' .. item.renderItemWithArgs(frame, {recipe[field_map.result], tostring(result_count), class = 'block'}) .. '</td>'
            else
                out[#out + 1] = '<td>' .. item.renderItemWithArgs(frame, {recipe[field_map.result], class = 'block'}) .. '</td>'
            end
            
            -- 渲染材料
            local materials = {}
            local mats = recipe[field_map.materials] or {}
            for mat_id, count in pairs(mats) do
                materials[#materials + 1] = item.renderItemWithArgs(frame, {mat_id, tostring(count), class = 'block'})
            end
            out[#out + 1] = '<td>' .. table.concat(materials, '') .. '</td>'
            
            -- 渲染时间
            if has_time then
                local time_str = ''
                if recipe[field_map.time] and recipe[field_map.time] > 0 then
                    time_str = format_time(recipe[field_map.time])
                end
                out[#out + 1] = '<td>' .. time_str .. '</td>'
            end
            
            out[#out + 1] = '</tr>'
        end
    end
    
    out[#out + 1] = '</table>'
    
    local css_out = css.quickCall('Item') or ''
    return css_out .. table.concat(out, '\n')
end

local item_recipe_cache

local function load_item_recipes()
    if item_recipe_cache then
        return
    end
    load_recipes()
    local data = common.loadJsonData('数据:Machine/machine_recipes.json') or {}
    item_recipe_cache = data.by_item or {}
end

function p.itemRecipes(frame)
    local item_key = common.getArg(frame, 1, '')
    if item_key == '' then
        item_key = common.getCurrentTitleText()
    end
    
    -- 获取物品ID
    local item_id = item.getIdByKey(item_key)
    if not item_id or item_id == '' then
        return ''
    end
    
    local normalized_id = mw.ustring.lower(item_id)
    
    load_item_recipes()
    local item_data = item_recipe_cache[normalized_id]
    
    if not item_data then
        return ''
    end
    
    local product_ids = item_data.p or {}
    local ingredient_ids = item_data.i or {}
    
    -- 计算数组长度(处理有metatable的情况)
    local function count_array(arr)
        local count = 0
        for _ in pairs(arr) do
            count = count + 1
        end
        return count
    end
    
    local product_count = count_array(product_ids)
    local ingredient_count = count_array(ingredient_ids)
    
    if product_count == 0 and ingredient_count == 0 then
        return ''
    end
    
    local out = {}
    
    -- 作为产物
    if product_count > 0 then
        out[#out + 1] = '<h3>制作配方</h3>'
        out[#out + 1] = '<table class="wikitable">'
        out[#out + 1] = '<tr><th>产物</th><th>机器</th><th>材料</th><th>时间</th></tr>'
        
        for _, rid in ipairs(product_ids) do
            local recipe = recipe_list[rid + 1]
            if recipe then
                out[#out + 1] = '<tr>'
                out[#out + 1] = '<td>' .. item.renderItemWithArgs(frame, {recipe[field_map.result], class = 'block'}) .. '</td>'
                out[#out + 1] = '<td>' .. item.renderItemWithArgs(frame, {recipe[field_map.machine], class = 'block'}) .. '</td>'
                
                local materials = {}
                for mat_id, count in pairs(recipe[field_map.materials] or {}) do
                    materials[#materials + 1] = item.renderItemWithArgs(frame, {mat_id, tostring(count), class = 'block'})
                end
                out[#out + 1] = '<td>' .. table.concat(materials, '') .. '</td>'
                
                local time_str = ''
                if recipe[field_map.time] and recipe[field_map.time] > 0 then
                    time_str = format_time(recipe[field_map.time])
                end
                out[#out + 1] = '<td>' .. time_str .. '</td>'
                out[#out + 1] = '</tr>'
            end
        end
        
        out[#out + 1] = '</table>'
    end
    
    -- 作为材料
    if ingredient_count > 0 then
        if #out > 0 then
            out[#out + 1] = ''
        end
        out[#out + 1] = '<h3>用于制作</h3>'
        out[#out + 1] = '<table class="wikitable">'
        out[#out + 1] = '<tr><th>产物</th><th>材料</th><th>机器</th></tr>'
        
        for _, rid in ipairs(ingredient_ids) do
            local recipe = recipe_list[rid + 1]
            if recipe then
                out[#out + 1] = '<tr>'
                out[#out + 1] = '<td>' .. item.renderItemWithArgs(frame, {recipe[field_map.result], class = 'block'}) .. '</td>'
                
                -- 渲染材料
                local materials = {}
                for mat_id, count in pairs(recipe[field_map.materials] or {}) do
                    materials[#materials + 1] = item.renderItemWithArgs(frame, {mat_id, tostring(count), class = 'block'})
                end
                out[#out + 1] = '<td>' .. table.concat(materials, '') .. '</td>'
                
                out[#out + 1] = '<td>' .. item.renderItemWithArgs(frame, {recipe[field_map.machine], class = 'block'}) .. '</td>'
                out[#out + 1] = '</tr>'
            end
        end
        
        out[#out + 1] = '</table>'
    end
    
    local css_out = css.quickCall('Item') or ''
    return css_out .. table.concat(out, '\n')
end

function p.machineAsIngredient(frame)
    local key = common.getArg(frame, 1, '')
    local record = find_record(key)
    if not record then
        return ''
    end
    
    local machine_id = get_record_field(record, 'id')
    if not machine_id then
        return ''
    end
    
    local machine_key = mw.ustring.lower(machine_id)
    load_item_recipes()
    local item_data = item_recipe_cache[machine_key]
    
    if not item_data or not item_data.i or #item_data.i == 0 then
        return ''
    end
    
    local out = {}
    out[#out + 1] = '=== 用于制作 ==='
    out[#out + 1] = '<table class="wikitable">'
    out[#out + 1] = '<tr><th>产物</th><th>所需数量</th></tr>'
    
    for _, rid in ipairs(item_data.i) do
        local recipe = recipe_list[rid + 1]
        if recipe then
            local count = (recipe[field_map.materials] or {})[machine_id] or 0
            if count > 0 then
                out[#out + 1] = '<tr>'
                out[#out + 1] = '<td>' .. item.renderItemWithArgs(frame, {recipe[field_map.result]}) .. '</td>'
                out[#out + 1] = '<td>' .. tostring(count) .. '</td>'
                out[#out + 1] = '</tr>'
            end
        end
    end
    
    out[#out + 1] = '</table>'
    local css_out = css.quickCall('Item') or ''
    return css_out .. table.concat(out, '\n')
end

return p